All information about the character is contained in the PDA in the section (suddenly!): “Character Information”.
It includes:
Character Parameters
The Character Information section of the PDA displays the main parameters of the character.
Each parameter affects certain characteristics. The tables below provide a full list of parameters with a description of their influence. This will help you better understand which skills are worth upgrading and why.
General
Designation | What does it affect? | Read more | |
Character level | Maximum health reserve. | Adds 20-30 health per level. | |
Maximum carry weight. | Adds 3-4 kg to the carried weight per level. | ||
Number of hit points. | How much damage your character can take before being sent to a respawn point. | ||
Affects the restoration of stamina. | When your health is low, your stamina will no longer regenerate on its own. | ||
Allows you to run, jump and hold your breath while in sight. | Consumed by running, jumping, holding your breath, and releasing from the Flytrap. Recovery speed when walking is weak, while squatting it is extremely fast. | ||
Affects the maximum carry weight | As hunger increases, starting at 20%, you gain a progressive penalty to your maximum weight, up to -20% at full hunger. This is consumed at a rate of approximately 2% every 25 in-game minutes. | ||
Stamina recovery rate | If the hunger value is less than 40%, the recovery speed decreases. | ||
Restoring health | If the value is greater than or equal to 75%, the character’s health will be restored slightly. | ||
Affects the rate of stamina recovery. | At maximum thirst, stamina recovery slows down by approximately 2 times. | ||
Stamina loss rate | If the value is less than 40%, the rate of loss of the character’s stamina increases. | ||
Restoring health | If the value is greater than or equal to 75%, the character’s health will be restored slightly. | ||
Affects stamina consumption and movement speed. | It consists of the weight of the equipment, as well as the weight of items in the inventory. Under heavy load, stamina consumption increases significantly. When overloaded, you lose the ability to run, and also slow down, depending on the difference between the current and maximum weight, up to the complete inability to move. |
*In this short video you will clearly see:
From 1 to 11 lvl in less than 5 minutes in Will To Live Online 🤯
Character Parameters
Designation | What does it affect? | Read more | |
Maximum health reserve. | Increases the character’s health. | ||
Maximum carry weight. | Adds 2-3 kg to the carried weight for each point. | ||
Damage with melee weapons. | Increases damage from melee attacks. | ||
Recoil when shooting. | The reduction in recoil when shooting, per point of strength, is small. But the difference in recoil between strength 6 and strength 10 is significant. | ||
Running speed. | Increases running speed and jump range. | ||
Speed of handling weapons. | Increases weapon change and reload speed (by 3%). | ||
Speed of interaction. | Increases the speed of looting mobs/bags/boxes… | ||
Maximum health reserve. | Increases the number of hit points. | ||
Health recovery speed. | Increases the speed of health regeneration in safe zones or near a campfire. | ||
Maximum stamina reserve. | Adds approximately 600 units for each point. | ||
Protection from the environment. | Reduces damage from anomalies, poisoning, etc. | ||
Weapon dispersion (accuracy). | Increases the chance of hitting the target when shooting at long range. It does not directly increase the accuracy of the weapon, but determines how accurately the character’s shooting matches the stated characteristics of the weapon. For example, if a weapon is specified as having a 2 MOA accuracy, then in practice this figure can only be achieved with Accuracy = 10 (excluding additional skills and modifiers). If a character has Accuracy of only 2, then the actual accuracy when shooting will be approximately 3.6 MOA from a weapon with a 2 MOA accuracy. With Accuracy of 5 – about 3 MOA. Only at 10 Accuracy units will the weapon begin to work most effectively and demonstrate the declared characteristics of the weapon. Thus, Accuracy is a characteristic that determines how skillfully the character realizes the potential of the weapon used. | ||
Sight swing. | Affects the sight swing in sniper mode on Kite-1, Kite-2, PSO, PO-1,2,3 sights. Does not affect the collimator sight swing. | ||
Weapon upgrade speed. | The efficiency of weapon upgrades and repair experience increases by approximately 20%-30% with each additional skill used. | ||
Number of trophies. | Get more resources by dropping from mobs, NPCs, other players, looting boxes, mining ore… | ||
The number of items you drop when you die. | Lose fewer items when you die. | ||
Chance to deal critical damage. | Increases critical hit chance. The chance to deal critical damage to the head is much higher than to other parts of the body. | ||
Chance to receive critical damage. | Reduces the chance of getting a critical hit. |
*Some character parameters (such as strength, endurance, intelligence and luck) can be temporarily increased by using appropriate stimulants.
Experience branches
Designation | What does it affect? | Read more | |
Experience | Required to advance to the next level. | Obtained for completing tasks, killing enemies and crafting items. At night, all players receive 10% more experience. In underground locations, this bonus is permanent. | |
Medical experience | Affects the strength of healing from first aid kits. | It is pumped up by using medications. | |
Crafting experience | Necessary to be able to create more complex items. | It is upgraded by creating items (using a forge, press machine, chemical station and crafting in the inventory). Pumping allows you to: –20% more craftable cartridges (and all components for them); –100% craft weapons at the machine located at the Polygon. | |
Repair experience | Affects the consumption of repair kits and the probability of successful weapon modification. | It is pumped up by independently repairing equipment with repair kits (weapons and armor). | |
Mining experience | Affects the chance of ore dropping, but does not affect the maximum amount. | It is upgraded by mining ore (more mined ore = more % upgrade). –50% is required for titanium mining. –100% allows you to dig up crystals in the Exclusion Zone. | |
Survival experience | The more this skill is pumped up, the less often you will need to eat and drink. Partially reduces damage taken from players and mobs. | It is upgraded by creating items (crafting lockpicks, a fire and cooking food on it). |
Weapon Skills
Designation | What does it affect? | Read more | |
Weapon branch | Affects the amount of damage dealt by weapons of this branch. | When a branch is fully upgraded, all types of weapons from it deal 10-15% more damage. Non-class weapons have a 50% penalty for upgrading. It turns out that the bonus from upgrading will not be 10-15%, but 5%-7.5%. | |
Individual weapons | Affects the spread of damage and armor-piercing numbers when calculating damage inflicted. | With 100% upgrade of the entire weapon branch, you will almost always deal maximum damage with maximum armor penetration for a given weapon. Upgrading grenades affects not only the accuracy of throwing a grenade, but also the damage inflicted. | |
Increases reload speed. | At 55%, the weapon reload animation changes, which affects the reload speed (does not work for all guns). |
*The data in the table below may be partially out of date, but gives a general idea of the reload time of each weapon.
Weapon | Reloading | Recharge 55% + |
Assault Rifles | ||
AS VAL | 3,83 | 2,57 |
M16 | 3,83 | 2,47 |
Marauder-5/7 | 3,83 | – |
MSR-10/12 | 3,83 | 3,07 |
SKS | 3,87 | – |
VSS | 3,83 | 2,57 |
M70 / M92 | 3,83 | 2,83 |
Grenade launchers | ||
GL-43 | 3,00 | – |
RPG-7 | 7,90 | – |
Pistols | ||
Glock | 2,17 | – |
GSH-18 | 2,53 | – |
PM/PB | 2,67 | – |
Colt 1911 | 2,17 | – |
SW 44 / 500 / Sp | 4,23 | 3,30 |
TT | 2,17 | – |
Wolf / 357 | 4,60 | – |
Shotguns | ||
Marauder-12 | 3,83 | – |
Crop it | 4,60 | – |
DUST | 4,13 | – |
VEPR-12 | 3,83 | 2,83 |
Rifles | ||
L96A1 | 4,97 | 3,43 |
Pioneer | 3,83 | 2,73 |
Squirrel / Deluxe | 4,97 | – |
Thunder | 4,97 | 3,33 |
PP | ||
PDW | 3,83 | 2,47 |
MP5 | 3,31 | – |
ALP-41 | 4,70 | – |
Privet | 3,87 | – |
P90 | 6,47 | 4,56 |
UMP | 2,85 | – |
Important: The indicators do not take into account the character’s agility parameter. Each agility point speeds up reloading by 3%.
Formula for calculation:
Tfact = Tbase / (1 + (L · p))
Where:
Tfact is the final reload time,
Tbase is the nominal time from the table,
L — the number of agility points,
p is the percentage of acceleration per 1 point of agility (0.03=3%).
*Последнее обновление страницы было 08.09.2025 пользователем ODESSAmamaUA. Самую актуальную информацию по WTL смотрите ТУТ .