Interface
Main icons of the inventory interfaces
An empty cell or a simple object. | |
The item is heavily broken (less than 15%) or destroyed (cannot be used). | |
Quest item. | |
A quest item that cannot be dropped and does not drop upon death. This item also has no weight. | |
Premium inventory. All items purchased in the in-game donation store or received by activating a promo code are automatically added to it. You can remove them from there at any time. You can put donation items back (not all) only if you have an active premium. | |
Balance. The number of tokens on the character. | |
Carrying weight. The top line shows how loaded the character is, the bottom line shows the maximum weight. | |
Place a cache (simple or premium). A simple cache can be found and opened by any player who: is in the same group with you, in the same clan, or if he has PvP mode enabled. The premium stash exceeds the regular one in the number of cells and maximum weight, it can only be seen by the owner. But you can place and interact with it only if you have a premium. | |
Craft. Opens a list of recipes for crafting items that can be created directly in the inventory. | |
Combine. All identical items are combined into a pack. | |
Auto sorting. All items will move and occupy the top positions of the inventory/warehouse. | |
Delete the cache (your own). After this the cache will disappear. | |
Leave a gift (only in someone else’s hiding place). A random item (junk) will appear in the cache. | |
Extinguish a fire (your own and another player’s). After that, you won’t be able to cook in it and it will stop working as a resp. It will disappear soon. |
Main game screen
Icons under the minimap | |
The coordinates of the player’s location on the location. | |
In-game time (or your computer time, if you have set it in the game settings). | |
Icons in the center of the screen | |
Hit indicator on target in simplified display. | |
Enemy kill indicator (another player, NPC or mob), with a simplified image. | |
Directional indicator of damage taken. | |
This icon appears above the character’s head when he says something in the game’s voice. | |
A button that allows you to copy the selected message from the game chat. Or allows you to copy all messages from the chat (located next to the selection of emoticons). | |
The mode where you can use the mouse cursor is enabled. | |
The character held his breath | |
The character stands at full height | |
The character is running | |
Character in a sitting position | |
The character moves in a vehicle | |
The character is in the turret zone (for example, near Sunny or Black Sunset Camp). If you open fire on other players in this zone (even if they are from the opposite faction), you will die from the action of turrets and guards (NPCs). | |
The character speaks. Symbolizes that your microphone is now on and all players can hear what you say. | |
The condition of your armor. If it turns red, it needs repairs. |
Radial Menu Interface
Below is a table explaining the meaning and functionality of the radial menu buttons:
Player menu– appears when interacting with another player.
Equipment interaction menu– used to control a machine gun, mortar or any other engineer equipment.
Emotions menu– opens when the designated button is pressed.
Player menu | |
When clicked, a window opens with basic information about the player: nickname, class, HP level, parameters, reputation (for faction players), and clan affiliation. When clicked on a clan, additional information about it is displayed. | |
Allows you to immediately send a private message in the game chat. | |
When pressed, a menu opens for transferring tokens to the player. No confirmation from the player is required. | |
When clicked, a window for exchanging between players opens. Your items are displayed at the top, and the other player’s items are at the bottom. Before confirming the exchange, carefully check the items offered, especially the parameters of weapons and armor. Some players may take advantage of your inattention and replace the item at the last moment. | |
Allows you to add a player to a group if he is not in another one. | |
Turns off the player’s voice completely, but only for you. You won’t hear it again until you turn it back on. The player won’t know you muted him. | |
Completely hides all player messages in the chat, but only for you. You will not see their messages until you unblock them. The player will not know about the block. | |
A window opens for sending a complaint about a player. In the empty line, indicate the reason, if desired, you can attach a screenshot. | |
Equipment interaction menu | |
Allows you to interact with a machine gun or mortar (start shooting). | |
Allows you to load a machine gun or mortar with ammunition. | |
Charging equipment(MTV, MTL, decoys, protective field suppressors, etc.) is available to any engineer. It is not necessary that the equipment being charged is installed by it – it can be chargedsomeone else’sThe main condition is –presence of battery in inventory. | |
Takes a mortar or other equipment (MTB, MTL, decoy, protective field suppressor…) back to inventory. | |
Emotions menu | |
Quick Access Slots
Slot number | 1 | 2 | 3,4 | 5-8 |
What is possible put there | ●Cold weapons | ●Pistols | ●Rifles ●Assault Rifles ●Shotguns ●Submachine guns ●Grenade launchers | ●Throwing: Grenades including Healing, Mine Clearing, EMP and Energy Shield ●Explosives: Burdock, MON-50 ●Medicines ●Stimulants ●Food and Drinks ●Equipment and tools: Pickaxe, Sapper Shovel, Monocular, Fishing Rod, SSD, Moped, Reconnaissance Drone, Remote Detonator, I-HR,I-HOUR |
Character overview interface
When you enter the inventory, it also openscharacter overview interface, where additional equipment can be installed. Itdoes not take up space in inventoryand can be used at any time with the assigned button.
Gas masks (regular and donated): Masks (donate. The same characteristics as bandanas): Bandanas (regular and donated): | |
NVG (cannot be worn with full-size masks and gas masks): | |
Equipment: | |
Equipment: |
Game interface for mob
When playing as a mob (you can turn into one during events after death by jumping into a radio teleport or using an amulet), the player getsspecial mob control menu.
Below is a table with all the buttons and their functions.
Icon | Button | Description |
1 | At the observer’s Hide (become a box) | |
1 | The little symbiont Start spinning | |
1 | At the lizard Spit | |
1 | In a toxic spider Spit | |
1 | At the cave spider boss Spread chemical poisoning around you | |
1 | In a boar Throw a stone | |
1 | At the shocker Throw lightning | |
2 | In a toxic spider Spread chemical poisoning around you | |
2 | At the cave spider boss Breeds bugs | |
2 | At the shocker Fast travel | |
3 | At the cave spider boss Attracts the victim to itself | |
7 | When playing for all mobs Night vision The shocker also has a thermal imager. | |
8 | When playing for all mobs Suicide | |
LKM | Observer, Lizard, Toxic Spider, Cave Spider Boss, Boar A small piece | |
LKM | The little symbiont Strike a blow | |
LKM | At the shocker Strike a blow | |
RMB | Observer, Lizard, Toxic Spider, Cave Spider Boss, Boar Big bite | |
RMB | The little symbiont Throw a stone | |
RMB | At the shocker Strike hard |
*Последнее обновление страницы было 04.09.2025 пользователем ODESSAmamaUA. Самую актуальную информацию по WTL смотрите ТУТ .