
Settings
Special attention should be paid to the game settings, as they directly affect your gameplay experience. We highly recommend tweaking them to get the most out of your time in the game.
To access the settings menu:
- If you are in the lobby (server or character selection screen), click the gear icon in the top left corner.
- If you are already in-game, press Escape and select “Settings”.
General recommendations for game settings are provided below.
Game
Language
Enable Tutorial
Camera tracking for vehicle turning
Idle camera rotation
Idle camera rotation speed
Automatically accept markers
Graphics
Render Type
Resolution
Resolution Scale
Display Mode
V-Sync
Field of View (FOV)
Max FPS Limit
Full Dynamic Lighting
FidelyFX Super Resolution 2
FidelyFX Sharpness
Cloud Type
Animation Quality
Motion Blur
Motion Blur: Quality
Temporal AA Method
Temporal AA: Quality
- Low: AA only works while moving. Static images won’t be smoothed;
- Medium: the image is smoothed by the temporal algorithm. This is the best option in terms of AA quality and image sharpness (according to the engine developers);
- High, Very High, and Maximum: improves clarity during movement but increases flickering on thin objects.
Image Sharpness
Graphics Quality
Draw Distance
Anti-Aliasing Quality
- Low: no anti-aliasing;
- Medium: low-quality FXAA;
- High: low-quality TAA (outlines of moving objects are visible);
- Maximum: high-quality TAA (the most preferred option).
Post-Processing
Shadows
Textures
Show character death effects
*For a detailed guide on game settings How to boost FPS | WTL Graphics Setup [0.58.5] FULL GUIDE
** Special thanks to the player Namus for helping compile the graphics settings table.
Enabling “Tactical Potato” Mode!
Want to boost your PvP skill? Set up your graphics like this:
- Display Mode: “Fullscreen”.
- Resolution: 4:3 aspect ratio.
Why choose 4:3?
- Improved visibility. When stretching a 4:3 resolution on 16:9 monitors, models and textures look stretched. For some players, this feels like an advantage because the target appears visually larger and, in their perception, easier to hit.
- Recoil control. When players use 4:3 and stretch it on a widescreen monitor, the entire screen gets slightly “wider,” including the weapon model and recoil animation. This stretching makes vertical movements (like the gun kicking up) visually less noticeable due to the altered proportions. The result: it feels like the weapon “pulls up less,” making recoil control easier.
- More FPS. Fewer pixels = lower GPU load = higher frames per second (FPS).
Here is a list of resolutions with a 4:3 aspect ratio:
- 320 × 240
- 640 × 480
- 800 × 600
- 1024 × 768
- 1152 × 864
- 1280 × 960
- 1400 × 1050
- 1440 × 1080
- 1600 × 1200
- 1856 × 1392
- 1920 × 1440
- 2048 × 1536
Sound
Speaker Mode
Audio Quality
Master Volume
Music Volume
Effects Volume
Character Voice Volume
Voice Chat Volume
Radio Volume
UI Sounds Volume
VOIP Enabled
Recording Device
Advanced Identification Settings
In the game settings (“Esc” – “Identification”), you can specify at what distance (in meters) and how exactly other players will be displayed to you:
“Simplified character identification distance”
From the specified distance, only the player’s nickname, their HP (in percentage), and character class will be displayed. The color scheme corresponds to the standard described above (same as for full character identification). However, with simplified identification and depersonalization, all “light blue” players will appear as “green”.
“Depersonalized identification distance”
From the specified distance, only the player indicator will be displayed:
triangle for all players;
star for group leaders (even if it’s not your group).
The color coding of “triangles” and “stars” at the distance where “depersonalization” triggers has a slightly different meaning than the displays mentioned above:
- White — this player is neutral (for faction players);
- Green — this character is neutral (for neutrals) or in your faction (for faction players);
- Red — this character is a faction player (for neutrals) or does not belong to your faction (for faction players).
Keep in mind that when “coloring” a character, it does not take into account whether the character is on your Friends or Enemies list.
