
Enemies (Mobs)
The game features a wide variety of enemies — mobs inhabiting different locations across the game world. Most mobs are meant for farming: gathering resources and making money. You can get quest items, crafting materials, and vendor trash from them. Additionally, killing mobs grants XP, which is essential for leveling up your character.
Mob Color Coding
When you hover over a mob, its name is displayed in a specific color:
- Green – a weak mob, the XP for killing it is minimal. There is no point in farming these mobs intentionally.
- Yellow – a mob that is optimal in strength: it’s “right for your level,” and the reward for killing it is well-balanced. These mobs are great for leveling up, especially if you’ve found a spot with a fast respawn rate.
- Red – a mob significantly stronger than your character. It will be hard to kill, but the reward (XP and loot) is maxed out. Hunting such enemies may require the help of other players or a significant supply of resources (ammo, meds, etc.).
The mob color coding directly depends on your character’s Health (HP): the higher your HP stat, the “weaker” the mobs become for you. Therefore, early in the game, it is not recommended to invest skill points into Strength so you don’t increase your max HP and, accordingly, get more XP for killing mobs (with low HP, most mobs will appear yellow instead of green).
Below is a complete list of all mobs, divided into categories based on their health level and the difficulty of killing them.
Event Bosses
The most dangerous enemies in the game. They have a massive health pool and require significant resources as well as a coordinated group of players.
Organized groups that stretch out the kill time (allowing the boss to heal up periodically) can get more XP: the more damage you deal, the more XP each player gets. The reward is distributed randomly – the main thing is to pass the minimum damage threshold. With random players, there is a risk of getting no XP or reward, especially if your character is weak. With an organized group, the chance of getting both the reward and XP is significantly higher.
Ghiblionth
Tunnels. You need to apply at the Adventure Master (Adventure #1).
Damage to the boss only applies after its armor is stripped (the yellow bar means armor is present, the red bar means you can attack). The armor is stripped when explosive orbs detonate near the boss or when it stands in the lava.
During the event, ice crystals appear in the arena – do not let the boss reach them, or it will restore its armor. To prevent this, players must run up to the crystal first (no need to shoot it). Interacting with the crystal completely removes the burn effect from the player.
Symbiote
Bunker. Requires 3 players to start the event. Spawns once an hour.
Make sure to bring antidotes, healing grenades, and an MTV. Damage to the Symbiote only applies when it is burning. To do this, you need to lure it to the barrels, blow them up, and only after that (when the Symbiote stands up and catches fire) can you start shooting it.
Matador
Canyon (F4-7) and Foothills (D1 and D6). Spawns on a timer once an hour. Available for players level 20+ / 30+.
To kill it, if the group is small or you can’t set up a respawn point, one of the players can kite the Matador on a moped while the rest deal damage.
Cave Spider Boss
East Territories (L3). Spawns on a timer once every 20 minutes. When the event activates, you first need to kill 30 toxic spiders, after which the boss will appear.
Do not get close to the spider, as it tends to pull players towards itself and poison them. The spider also spawns small bugs that explode, dealing massive poison damage. It’s recommended to just run away from them, as they will bury themselves in the ground after a while.
Giant Carrion Eater
Big Village (H12). Spawns on a timer. Available for players up to level 30. Damage to mobs only applies within the event zone.
Giant Carrion Eater
Coastline (E2-6). Spawns on a timer. Available for players level 30+. Damage to mobs only applies within the event zone. It is recommended to destroy the nests first, and only then shoot the boss.
Giant Crab
Coastline (E1). Requires 5 players to start the event. Available for players level 30+. To make damage pass through better, it’s recommended to “strip” its armor (hit it with grenades until the top bar above the HP is gone). When the crab “sits,” damage doesn’t apply, and its HP doesn’t regenerate. To “stand” the crab up, you need to throw a grenade at it or jump around it.
Evil Hen
Bunker. Only 1 player is needed to start the event. You will have to kill several waves of mobs before the boss appears. Any deployed equipment self-destructs in the event zone (it’s best to set up the MTV-1 before entering the event zone – next to the teleports). Using healing grenades is recommended.
The Egg
Found on the Coastline, Swamp, and East Territories. Spawns at a random time. Known as “Project X”. After destruction, several loot drops appear.
Frost Deer
Found on the Coastline, Swamp, East Territories, and Big Village. Spawns at night. Appears during the winter event. The boss drops no loot.
RW-01
Found on the Coastline, Swamp, East Territories, and Big Village. Spawns at night. Appears during the summer event. The boss drops no loot.
Hellbionth
Found on the Coastline, Swamp, East Territories, and Big Village. Spawns at night. Appears during the Halloween event.
When the boss stands still and regenerates (damage doesn’t apply), you need to find and destroy a crystal (usually located near the boss). It’s best to use a pickaxe against the crystal. The boss drops no loot.
Nameless Helicopter
An extremely rare encounter that can be seen at Big Village once every few years. The boss drops no loot.
https://youtube.com/clip/Ugkx7WGKU-QYlfOuqL1W5JHiNmBUElAoidF0?si=fQb0x5sGclR8nBZW
Bosses
Unique mobs that exist in the game as a single instance. They don’t provide any significant benefits for leveling up or farming.
Large Cave Spider
Spider Cave.
Veteran Lizard
Forestry (G4-3).
Stray Boar (Armatyrych)
East Territories (H8-H9). The mob itself is harmless and deals almost no damage, but for a low-level player without a rapid-fire weapon, it’s hard to kill. Once the mob loses about half its health, it runs away and restores its HP, forcing you to start over when it returns. It doesn’t drop valuable loot or XP, so there’s no point in farming it. However, it’s excellent for leveling up weapons.
Prank
East Territories (H6-6) and Dead forest (A3-5). To “summon” it, you need to start the generator (requires 1 canister of dirty fuel), and then defend it from several waves of mobs, with Prank itself as the final boss. Having an MTV is highly recommended.
Crocodile
Coastline (C3-4).
Large Mobs
Great for active farming and leveling. On them, you can not only recoup the costs of ammo and medkits, but also make a profit.
Recommended level is 25+. If your skills allow it or you have a partner, you can start earlier, which is sometimes even more profitable.
Fire Spider
Dead forest (center of the location).
Giant Jelly
Testing Grounds (B2-1) and Foothills (B1 and F6).
Large Phalanx
Canyon, Testing Grounds, Foothills.
Lurker
Coastline.
Veteran Toxic Spider
Coastline, Testing Grounds (D2-1 and D4-8), Foothills (F4 and G4).
Bear
Swamp.
Matador
Canyon.
Veteran Fire Spider
Coastline (A5).
Coastline Boar
Coastline.
Shocker
Coastline (C5-1).
Medium Mobs
Optimal for leveling up your character and weapons, as well as for moderate farming. The amount of resources dropped allows you to recoup consumables (ammo, medkits). They spawn quickly and are often found in groups. Recommended player level for leveling: 10-25.
Large Cave Spider
Spider Cave.
Veteran Lizard
Forestry (G4-3).
Stray Boar (Armatyrych)
East Territories (H8-H9). The mob itself is harmless and deals almost no damage, but for a low-level player without a rapid-fire weapon, it’s hard to kill. Once the mob loses about half its health, it runs away and restores its HP, forcing you to start over when it returns. It doesn’t drop valuable loot or XP, so there’s no point in farming it. However, it’s excellent for leveling up weapons.
Prank
East Territories (H6-6) and Dead forest (A3-5). To “summon” it, you need to start the generator (requires 1 canister of dirty fuel), and then defend it from several waves of mobs, with Prank itself as the final boss. Having an MTV is highly recommended.
Crocodile
Coastline (C3-4).
Small Mobs
Small mobs are weak and of little use for farming or leveling. Suitable for players up to level 10 — they are easily killed with a pistol or a knife. High-level players usually ignore them.
Rat
Found near various buildings and inside them.
Baby Rat
Found near various buildings and inside them.
Pup
Found near settlements.
Stray Dog
Found near settlements.
Small Watcher
Can be found at the MTE, in the DEPO, behind Kuzmich’s cordon…
Watcher
Can be found at the MTE, in the DEPO, behind Kuzmich’s cordon…
Small Jelly
Can be found in the Tunnels and Bunker.
Piglet
Found near the cemetery in the Solnechny outskirts.
Small Symbiote
Found in the Swamp, in one of the Radio Telescope buildings in the East Territories, in the Radioactive Ruins of Big Village…
Spiketail
Found only in the Exclusion zone, in puddles.
Small Bug
Small Sand Spider
Snowman
Spawns upon killing a mob, only during the winter event.
Harmless Mobs
Harmless mobs are non-aggressive and do not attack players (more often than not, they run away from them). The XP for killing them is minimal.
These are the only mobs that do not appear on the hunter’s minimap.
Chicken
Found in settlements (Camp, Solnechny town, Korvoye village, etc.).
Rabbit
Can be found almost everywhere. Quite common in the Swamp or near the dome on the Coastline.
Fox
Usually found in elevated areas: they cross railway embankments (Korvoye village, Swamp) or mountain passes (for example, the mountain on the Coastline near the crocodile, or the passes between the petals in the Foothills…).
Stag
Can be found in forested areas (Swamp – along the map edges, Forestry – near the Camp, East Territories – near Sosnovka, Big Village – along the map edge by the mountains, Testing Grounds – between faction safe zones and bases…).
Flycatcher
Swamp. They do not appear on the hunter’s minimap. Can only be found in the water in the Swamp. Damage only applies to them when they are in an active state (have caught something).
NPCs (Non-Player Characters)
NPCs are rarely used for farming or leveling due to their long respawn time (about 15 minutes) and high difficulty: they can shoot back.
NPCs usually drop cheap ammo, damaged weapons, and medical supplies. Weapon condition ranges from 5-20%. It can be repaired, which gives a small repair skill boost and saves money — especially useful for beginners.
Stronger NPCs can carry valuable resources; for example, on the Testing Grounds, they drop stimulators, RPG shells, and other useful gear.
Important: up to 15 mobs can spawn in each location. Names are generated randomly. The key is the location, not the NPC’s name.
Solnechny Marauder
Solnechny outskirts (C4-9), during the event.
Dimka Al Capone
Minaev’s territory, Fire Station (B7-5).
Village Shopkeeper
Big Village (C13-2).
Sosnovka Mechanic
East Territories: Sosnovka settlement (H6-5) and Bus Station (J3-6).
Swamp Smuggler
Swamp: camps (C2-5 and E3-5) and caravan.
Canyon Ded Mikhalych
Canyon: Abandoned House (D4-6), Gas Station (D3-2), Village (B2-5), Farm (B4-1).
Coastline Drifter
Coastline: D5-2, D3-3, E2-9.
Bunker Lab Assistant
Testing Grounds, in the bunker (B2-8).
Robots
Robots are a special type of enemy, treated as regular mobs. They contain valuable loot. Habitat: Testing Grounds location.
Robots can be found:
- At lighthouses — can be farmed if the lighthouse is neutral or belongs to an enemy faction (friendly robots cannot be attacked).
- At specific points on the map — neutral robots that attack all players.
- At the Robot Arena — only accessible to members of the faction that owns the base.

FRD-106 – Annihilator
Can only be found at lighthouses and in the arena.
They don’t drop loot; you can only get XP from them. Despite this, it’s recommended to destroy them: Annihilators deal significant damage and prevent you from getting close to ground targets. Sometimes (with enough skill) they are used to destroy other robots.

SRD-101 – Shocker
Found everywhere.
Destroyed with regular firearms. These robots can deal damage not only to players but also to equipment (for example, when capturing lighthouses, Shockers quickly destroy shield suppressors).

MDR-102 – Grenadier
Destruction mechanics — see the Shocker card.

MDR-104 – Eye
The Eye and the Fortress can only be found in the Arena. The Goliath is found everywhere.
The most valuable enemies: they drop rare resources. In the Robot Arena (and only there), you can get modules for crafting weapons and scout drones.
Destroying the Eye, Goliath, and Fortress requires the use of EMP grenades. After being hit by an EMP grenade, the robot temporarily powers down: it stops shooting, loses its protection, and becomes vulnerable. At this moment, you must aim and shoot at its “eye”. Without EMP grenades, damage will not apply (exception: the Hunter).
Caution: robots explode when destroyed. If you stand too close, you can take severe damage and die, which will send you back to the respawn point and make you lose the chance to loot the robot.

BRD-103 – Goliath
Destruction mechanics — see the Eye card.

BRD-105 – Fortress
Destruction mechanics — see the Eye card.
Prank

Prank is a secret boss that must be summoned. There are two locations to activate the event: East Territories (H6-6) and Dead forest (A3-5).
Summoning Prank:
- Start the generator (requires 1 canister of dirty fuel).
- Defend it from waves of mobs that will attack it. The first waves are rats and carrion eaters. With each subsequent wave, the mobs become tougher. At the end, you will face:
- Dead forest: 3 waves of Fire Spiders
- Sosnovka: 1 wave of Toxic Spiders
- Final boss – Prank.
Generator features:
- Mobs must not chew on the generator. If it is destroyed, the event will stop.
- Shoot carefully, especially with buckshot, as players can also destroy the generator.
- Light damage to the generator regenerates on its own over time.
Prank fight features:
- Prank can kill even a high-level player with a single spit — having an MTV is highly desirable.
- In Sosnovka, watch out for the “Breeze” anomaly: if Prank enters it, he will die and cannot be looted.
- If you plan to restart the generator, distract Prank onto yourself.
After killing Prank:
- If the generator is still intact, a white rat will appear and start chewing on it. Kill it so the generator isn’t destroyed and can be restarted.
- The generator can be used an unlimited number of times until it is destroyed.
- If the generator is destroyed, a new one will only appear after an hour.

