Side Quests

Additional non-story quests

Will To Live Online has side quests that don’t affect the main storyline. However, they offer a great opportunity to quickly earn experience and get small rewards. Below you will find a complete list of them, grouped by theme.

Everyone sees crafting quests, but not everyone completes them. And that’s in vain.

Crafting quests

Lockpick

Lockpick
Experience: 200
Received when trying to open a locked door without having lockpicks.
You need to craft several lockpicks from Steel Wire, using Pliers and Long-nose Pliers.
Lockpick craft
Lockpick craft
Lockpick craft

Strange map

Strange map part
Experience: 10 000
You need to collect all parts of the map. Crafted in the Inventory.
  • First part (Solnechny outskirts, coordinate F3-6. The entrance to the house from the street is locked with lockpicks, but there is an open door at the back of the house. You will need to go up the stairs to the roof. It will be lying on a mattress);
  • Second part (Forestry, coordinate F4-5. In the basement, key #8 required);
  • Third part (Big Village, coordinate E10-7. In the basement of the Strange place, key #9 required);
  • Fourth part (East Territories, coordinate K5-5. In the large two-story building at the Radio telescope, 1st floor. Key #6 required);
  • Fifth part (East Territories, coordinate H6-5. In the shop of the ‘Sosnovka’ settlement. Lockpicks are required to enter. If you enter from the lake side, there will be more pins than when entering from the road side);
  • Duct tape can be found in the large hangar at the Garages (East Territories, H7-6).
Strange map part
Strange map part
Strange map part
Strange map part
Strange map part
Strange map part

Fix NDP detector

NDP detector parts
Experience: 3 000
You need to assemble the NDP detector. Crafted in the Inventory.
  • Dial (Big Village, Strange place, coordinate E10-7, key #9 required);
  • Microchip (Big Village, Strange place, coordinate E10-7, key #9 required / Or the Bunker in the system unit);
  • SBM-20 (Bunker, Symbiote’s room, container, key #3 required);
  • NDP detector body (MTE, key #13 required);
  • 3 Microchips (Bunker, key #4 required);
  • Battery (can be bought from a trader or found in loot, for example, in the Bomb shelter).
NDP detector parts
NDP detector parts
NDP detector parts
NDP detector parts
NDP detector parts
NDP detector parts

When entering some locations, an exploration quest automatically starts. If you know the location of all points, it can be completed in a matter of minutes. Otherwise, you can easily get stuck for hours or even abandon the quest.

In other sections of our guide, you will find a map with marked points that will help you complete the quest quickly and effortlessly. So don’t be lazy – study it!

Exploration quests

Bomb shelter

Experience: 200
You need to explore the Bomb shelter location by 100%. Lockpicks are required for exploration.
The entrance to the location is in Solnechny (basement of a two-story building located to the left of the monument).

MTE

Experience: 5 000
You need to explore the АТП location by 100%. The entrance to the location is from Solnechny outskirts.

Spider cave

Experience: 3 000
You need to explore the Пещера паука location by 100%. The entrance is from the Minaev’s territory location.

Bunker

Experience: 15 000
You need to explore the Бункер location by 100%. Key #4 is required for exploration (looted there as well). The entrance to the location is from the East Territories (near the Black Sunset camp).

The game has several quests created for those who love to explore the world. The developers deepened the lore by scattering notes with fragments of the story across locations. A true stalker won’t pass by: each find adds depth and gives a feeling of real exploration. And for simply reading a note, you’ll also get experience – a trifle, but nice.

Notes quests

Stray Animal Control Service

Experience: 1 000
You need to pick up 2 notes.
  • The first note is in the bus at B6-2 (Solnechny outskirts).
  • The second is in a car at B7-9 (Minaev’s territory).
Keep in mind that if someone has already looted the notes before you, the next ones will appear in no more than half a minute of real time.

Note ‘Motor Transport Enterprise’

Experience: 300
Money: 100
You need to pick up the note. Location: Railway station (B3-1), in the shop building (entrance at the back through an anomaly, lying on a rack near the TV).
Note MTE

Terrible shift, Headquarters, Order, Second shift, Ensuring security, Evacuation is impossible

Experience: 2 000 per note
(12 000 in total)
You need to pick up 6 notes in the fire station (Minaev’s territory).
Location of the notes:
  • Main building, first floor – main hall, on the bulletin board.
  • First floor, in the right corner room, on a shelf.
  • First floor – in the room to the right of the entrance, on one of the shelves of the bookcase.
  • Same place, but on the second floor (up the stairs), on a shelf of the racks.
  • Second floor (ascend the central stairs) – in the large room with beds, on the nightstand by the window.
  • Building in the backyard of the fire station territory (on the table).
Notes fire station
Notes fire station
Notes fire station
Notes fire station
Notes fire station
Notes fire station

Notes about the Zone: Alive and soulless, Another world, Good intentions, Sacrifice, Silence, Wealth, Expedition

Experience: 10 000 per note
(70 000 in total)
You need to pick up the notes. Scattered around the Зона отчуждения:
  • J6-3, by a large stone;
  • I5-6, in the wreckage of a ship;
  • H4-7, under the wing of an airplane;
  • G4-1, not far from the excavator;
  • G5-1, next to the wreckage of a ship;
  • E6-2, on a small islet by a corpse;
  • H9-1, in a helicopter.
Notes about the Zone
Notes about the Zone
Notes about the Zone
Notes about the Zone
Notes about the Zone
Notes about the Zone
Notes about the Zone

Mystery of the NDP crystal

Experience: 3 000
You need to pick up the note. Located in the Bus station building, 3rd floor, lockpick room, on the table.
Mystery of the NDP crystal

Simple survival

Experience: 3 000
Money: 5 000
You need to pick up the note. It is located next to the Bus station building, in the backyard, to the right of the descent into the garage (inside the overturned red bus on the floor. You can reach it using parkour).
Simple survival

History of the sawmill

Experience: 15 000
You need to pick up the notes. Coast, C2-8 (3 notes in houses) + C3-1 (a note in a trailer and in the back of a car on the road). 5 notes in total.
History of the sawmill
History of the sawmill
History of the sawmill
History of the sawmill
History of the sawmill

Crab farm

Experience: 5 000
You need to pick up the notes. Coast, F4-7,8 (3 notes in houses and 1 on the car seat between the houses). 4 notes in total.
Crab farm
Crab farm
Crab farm
Crab farm

Treasure hunting quests are for those who are ready to feel like a real treasure hunter.

Treasure hunting quests

Safe in the fire station

Loot: Gold chain
To activate the quest, you need to dive into a water pit at coordinate B7-2, go through the pipe, and use the safe in the room. After that, the quest will be activated.
Next, you need to kill an NPC in the same place, who will have a note with the safe code inside.
After that, you will need to dive again, go through the pipe, and crack the safe to get the reward.
Safe in the fire station

Daddy’s belongings

Experience: 3 000
Money: 15 000
Loot: Gold [3]
When killing NPCs at the Bus station, you can get a PDA from them, which activates the quest. The PDA will also contain a promo code for premium (2-hour premium, can be activated only once per account): PROMONUDAIHALAVU
Next, you need to take a shovel and go to coordinate L3-9, where you need to dig up the treasure near a small pile of stones.
Daddy's belongings

Stash near the dead tree

Experience: 2 000
Loot: Gold chains
The quest starts at the water tower in the Garages at H8-8. After picking up the note, head to J7-1 (slightly north of the ruins) and, following the instructions, use a shovel to start digging.

Not gangsta

Experience: 10 000
Money: 3 000
Loot: NDP battery [2], Titanium powder [25], NDP Polymer [13], Chitin fabric [1]
When killing NPCs on the Coast, you can get a PDA from them, which activates the quest. You need to find and dig up a stash using a shovel (Coast, C4-3, 15 meters west of the well).
Not gangsta

Treasure map #1-15

Loot: gold, crystals, stimulants, ammo, etc.
While fishing, you can catch a treasure map. You can dig up the treasure using the coordinates specified in the bottle at the Побережье location.
Treasure map

And a few more small quests to brighten up your leisure time and add variety to exploring the world.

Other side quests

Hospitality

Experience: 1 500
Completed during a dialogue with an NPC at the Black Sunset camp.

Wayward walker

Experience: 3 000
Money: 5 000
Starts at the peat bog: intersection of A9-2, A9-3, A9-9, A9-4. There on a small islet lies a corpse, and picking up the PDA starts the quest.
You need to find and bring to Gosha:
  • Wine of 2004 (basement of the Strange place, key 9);
  • Wine of 2010 (attic of the Strange place (same place as in the Wheels quest)).
Wayward walker

Warehouse matters

Experience: 2 000
You need to loot a PDA (Korovye village, on the floor in the Hangar) and hand it over to the local warehouse manager.

Transport waybills

Experience: 2 000
You need to collect 3 transport waybills. After completing this quest, another quest will begin, for which the waybills must be taken to Khmury.
All 3 papers are located on the DEPO territory (A8-3).
  • The first is in a two-story building between A8-2 and A8-3. Second floor, far left door, on a shelf.
  • The second is behind a closed door that requires key #50, on a table (the key is taken from a corpse behind the bus stop at B7-9).
  • The third is in the DEPO itself, in the central train car, in the driver’s cabin.
Transport waybills

Find the safe (1)

Experience: 5 000
To activate the quest, you need to pick up a note with the safe code. It lies in one of the houses in Sosnovka (East Territories, coordinates H6-5). The house is located in the lower right corner of the square, and the note is on a shelf of the nightstand in the far right room. After picking it up, the quest is activated.
Keep in mind that if someone has already looted the note before you, the next one will appear in 20 minutes of real time.
Next, you need to open the safe. It is located in the shop in Sosnovka (East Territories, H6-4). The door is locked and requires a lockpick.
Find the safe

I-HR blueprints (2)

Experience: 5 000
Task: Find the blueprints on the DEPO territory (Minaev’s territory, A8-3) and bring them to the doctor in the Tunnels.
Location of the blueprints:
Southern one-story house (the largest):
  • One blueprint is in a locked room on the racks.
  • Second blueprint – in a closet in the room at the other end of the building.
Two-story house:
  • One blueprint on the second floor, in the first room to the right of the stairs.
Small western building:
  • One blueprint lies on the table inside the building.
Notes: If someone has already taken the blueprints, they will reappear in 5 minutes of real time.
I-HR blueprints
I-HR blueprints
I-HR blueprints
I-HR blueprints

Lumberjack’s map

Experience: 3 000
Loot: PDA Map: Coast
Available immediately as soon as you first arrive at the Coast (level 30 location):
  • Note – you will find it in one of the houses at the transition from the Dead forest. (If you stand with your back to the tunnel, it is the far left house; the note is in the nightstand.)
  • Navigator – located in the C2-7 square at the sawmill. (Lies in the trailer, in the nightstand.)

*Completing quests (1) and (2) is mandatory to unlock the further quest chain in the Tunnels.

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