Additional non-story quests
Will To Live Online has side quests that don’t affect the main storyline. However, they offer a great opportunity to quickly earn experience and get small rewards. Below you will find a complete list of them, grouped by theme.
Everyone sees crafting quests, but not everyone completes them. And that’s in vain.
Crafting quests
Lockpick

You need to craft several lockpicks from Steel Wire, using Pliers and Long-nose Pliers.



Strange map

- First part (Solnechny outskirts, coordinate F3-6. The entrance to the house from the street is locked with lockpicks, but there is an open door at the back of the house. You will need to go up the stairs to the roof. It will be lying on a mattress);
- Second part (Forestry, coordinate F4-5. In the basement, key #8 required);
- Third part (Big Village, coordinate E10-7. In the basement of the Strange place, key #9 required);
- Fourth part (East Territories, coordinate K5-5. In the large two-story building at the Radio telescope, 1st floor. Key #6 required);
- Fifth part (East Territories, coordinate H6-5. In the shop of the ‘Sosnovka’ settlement. Lockpicks are required to enter. If you enter from the lake side, there will be more pins than when entering from the road side);
- Duct tape can be found in the large hangar at the Garages (East Territories, H7-6).






Fix NDP detector

- Dial (Big Village, Strange place, coordinate E10-7, key #9 required);
- Microchip (Big Village, Strange place, coordinate E10-7, key #9 required / Or the Bunker in the system unit);
- SBM-20 (Bunker, Symbiote’s room, container, key #3 required);
- NDP detector body (MTE, key #13 required);
- 3 Microchips (Bunker, key #4 required);
- Battery (can be bought from a trader or found in loot, for example, in the Bomb shelter).





When entering some locations, an exploration quest automatically starts. If you know the location of all points, it can be completed in a matter of minutes. Otherwise, you can easily get stuck for hours or even abandon the quest.
In other sections of our guide, you will find a map with marked points that will help you complete the quest quickly and effortlessly. So don’t be lazy – study it!
Exploration quests
Bomb shelter
The entrance to the location is in Solnechny (basement of a two-story building located to the left of the monument).
MTE
Spider cave
Bunker
The game has several quests created for those who love to explore the world. The developers deepened the lore by scattering notes with fragments of the story across locations. A true stalker won’t pass by: each find adds depth and gives a feeling of real exploration. And for simply reading a note, you’ll also get experience – a trifle, but nice.
Notes quests
Stray Animal Control Service
- The first note is in the bus at B6-2 (Solnechny outskirts).
- The second is in a car at B7-9 (Minaev’s territory).
Note ‘Motor Transport Enterprise’

Terrible shift, Headquarters, Order, Second shift, Ensuring security, Evacuation is impossible
Location of the notes:
- Main building, first floor – main hall, on the bulletin board.
- First floor, in the right corner room, on a shelf.
- First floor – in the room to the right of the entrance, on one of the shelves of the bookcase.
- Same place, but on the second floor (up the stairs), on a shelf of the racks.
- Second floor (ascend the central stairs) – in the large room with beds, on the nightstand by the window.
- Building in the backyard of the fire station territory (on the table).






Notes about the Zone: Alive and soulless, Another world, Good intentions, Sacrifice, Silence, Wealth, Expedition
- J6-3, by a large stone;
- I5-6, in the wreckage of a ship;
- H4-7, under the wing of an airplane;
- G4-1, not far from the excavator;
- G5-1, next to the wreckage of a ship;
- E6-2, on a small islet by a corpse;
- H9-1, in a helicopter.







Mystery of the NDP crystal

Simple survival

History of the sawmill





Crab farm




Treasure hunting quests are for those who are ready to feel like a real treasure hunter.
Treasure hunting quests
Safe in the fire station

Daddy’s belongings

Stash near the dead tree
Not gangsta

Treasure map #1-15

And a few more small quests to brighten up your leisure time and add variety to exploring the world.
Other side quests
Hospitality
Wayward walker
- Wine of 2004 (basement of the Strange place, key 9);
- Wine of 2010 (attic of the Strange place (same place as in the Wheels quest)).

Warehouse matters
Transport waybills
- The first is in a two-story building between A8-2 and A8-3. Second floor, far left door, on a shelf.
- The second is behind a closed door that requires key #50, on a table (the key is taken from a corpse behind the bus stop at B7-9).
- The third is in the DEPO itself, in the central train car, in the driver’s cabin.

Find the safe (1)

I-HR blueprints (2)
- One blueprint is in a locked room on the racks.
- Second blueprint – in a closet in the room at the other end of the building.
- One blueprint on the second floor, in the first room to the right of the stairs.
- One blueprint lies on the table inside the building.




Lumberjack’s map
- Note – you will find it in one of the houses at the transition from the Dead forest. (If you stand with your back to the tunnel, it is the far left house; the note is in the nightstand.)
- Navigator – located in the C2-7 square at the sawmill. (Lies in the trailer, in the nightstand.)
*Completing quests (1) and (2) is mandatory to unlock the further quest chain in the Tunnels.
