Skills Leveling

Weapon Leveling

Weapons are leveled up by the number of hits on a target. It doesn’t matter what you shoot at (a target at the shooting range, a mob, an NPC, or another player), the only thing that matters is the hit itself.

Weapon leveling speed is affected by:

  • Intelligence (character stats) – gives 20-30% per stat point;
  • “Sneaky” Stimulant – gives an additional 1-3 Intelligence (up to 10 in total);
  • “Attentive Student” (Engineer class skill tree, top branch) – gives from +5% to +25% (depending on the number of unlocked skills);
  • “Fast Learning” (clan skill in the PvP branch) – gives from +10% to +20% (depending on the number of unlocked skills);
  • Premium status – increases weapon leveling XP by 30%;
  • When leveling a Prospector’s weapon, you should use “buckshot” ammo (since each shell contains 8 pellets, which speeds up the shotgun leveling process);
  • Gas grenades are leveled faster on mobs (e.g., rats) so the damage registers;
  • For leveling grenade launchers, hand grenades, and mines, the actual shot \ throw \ explosion is what counts (you don’t need to hit the target or deal damage).

Melee Weapons

Brass Knuckles

1,400 hits

8 minutes (160 hits per minute)

NV-1
NV-1 – Damascus
Butterfly Knife

2,777 hits

35 minutes (80 hits per minute)

Rusty Combat Knife
Combat Knife – Damascus

N/A

N/A

Combat Knife

9,090 hits

1.5 hours (84 hits per minute)

Machete

N/A

N/A

Hunting Knife

N/A

N/A

Axe

N/A

N/A

Sterilizer

N/A

N/A

Brutality
Frost Bat

N/A

N/A

Pistols

PM
PB

4,500 rounds

(96 rounds per minute)
(112 rounds per minute)

Nagant

1,800 rounds

1.5 hours (28 rounds per minute)

TT

2,300 rounds

16 minutes (144 rounds per minute)

Volk
S&W.44
S&W.500

13,000 rounds
N/A
5,400 rounds

3 hours (72 rounds per minute)
N/A
3 hours

GSh-18

21,300 rounds

N/A

Springfield 1911

N/A

N/A

Glock 17

6,400 rounds

20 minutes (306 rounds per minute)

Volk-357

15,150 rounds

4 hours (60 rounds per minute)

S&W.500 Special

N/A

N/A

Udav

N/A

N/A

Shotguns

Sawed-off

430 shells

N/A

TOZ-34

820 shells

N/A

MP-133
ITAKI37

1,835 shells

1 hour (30 shots per minute)

Mossberg 590A1

1,220 shells

N/A

Marauder-12

4,150 shells

N/A

SPAS-12

N/A

N/A

Vepr

N/A

N/A

Submachine Guns

PPSh-41

N/A

N/A

Privet

N/A

N/A

MP-5

N/A

N/A

UMP

N/A

N/A

SMG90

N/A

N/A

WSC PDW

N/A

N/A

Assault Rifles

SKS

3,300 rounds

0.5 hours (60 rounds per minute)

Marauder-5
Marauder-5u

N/A

N/A

Marauder-7

14,300 rounds

N/A

Zastava M-92

N/A

N/A

Zastava M-70

23,000 – 20,000 rounds

N/A

AS VAL

19,000 rounds

N/A

M16

N/A

N/A

MSR-10

N/A

N/A

Rifles

Belka

2,500 – 2,200 rounds

1.6 – 1.4 hours (25 rounds per minute)

Lis

3,600 – 2,450 rounds

2.85 – 1.9 hours (21 rounds per minute)

Coyote

4,900 – 3,333 rounds

3.8 – 2.6 hours (21 rounds per minute)

Mosin Rifle

6,000 – 4,000 rounds

5 – 3.3 hours (20 rounds per minute)

VSS “Vintorez”

10,000 rounds

N/A

Pioneer

11,000 rounds

N/A

Grom

7,750 – 6,666 rounds

5.3 – 4.6 hours (24 rounds per minute)

L96A1

12,500 rounds

N/A

MSR-12

18,000 rounds

N/A

Machine Guns

PKM

23,200 rounds

N/A

PKM-M

76,300 rounds

N/A

Grenade Launchers

RG-43

2,700 shots

N/A

RPG-7

N/A

N/A

Throwables

RGD-5

666 – 333 throws

N/A

F-1

666 – 333 throws

N/A

Smoke Grenade

1,000 – 666 throws

N/A

Gas Grenade

1,000 – 666 throws

N/A

Explosives

MON-50

870 explosions

N/A

Radio Bomb “Lopukh”

625 explosions

N/A

Equipment

Mortar

200 shots

35 minutes

Calculation Examples

Conditions: Intelligence: 6, clan stats: +15% item use, premium off.

  • RGD-5 – 666 pcs. (about 1.5% per 10 grenades);
  • F-1 – 666 pcs. (about 1.5% per 10 grenades);
  • Smoke Grenade – 1,000 pcs. (about 1% per 10 grenades);
  • Gas Grenade – 1,000 pcs. (about 1% per 10 grenades).

Conditions: Intelligence: 6, clan stats: +15% item use, “Sneaky” Stimulant active (+3 Intelligence), premium on.

  • RGD-5 – 333 pcs. (about 3% per 10 grenades);
  • F-1 – 333 pcs. (about 3% per 10 grenades);
  • Smoke Grenade – 666 pcs. (about 1.5% per 10 grenades);
  • Gas Grenade – 666 pcs. (about 1.5% per 10 grenades).

Conditions: Intelligence: 6, clan stats: +15% item use, premium on.

  • Zastava M-70 – 20,000 rounds (about 4.5% without premium and 5% with premium per 1,000 rounds).

Conditions: Intelligence: 5, clan stats: +10% item use, premium on.

  • Lis – 2,500 rounds (about 4% per 100 shots);
  • Mosin Rifle – 4,000 rounds (about 2.05% per 100 shots).

Conditions: Intelligence: 5, clan stats: +15% item use, premium on.

  • Mosin Rifle – 4,347 rounds (about 2.3% per 100 shots);
  • Coyote – 3,333 rounds (about 3.0% per 100 shots);
  • Lis – 2,450 rounds (about 4.08% per 100 shots);
  • Grom – 6,666 rounds (about 1.5% per 100 shots).

Conditions: Intelligence: 5, premium on.

  • Mosin Rifle – 5,050 rounds (about 1.98% per 100 shots);
  • Coyote – 3,968 rounds (about 2.52% per 100 shots);
  • Lis – 3,125 rounds (about 3.2% per 100 shots);
  • Grom – 7,751 rounds (about 1.29% per 100 shots).

Conditions: Intelligence: 6, premium on, clan stats: +10% item use.

  • Sawed-off – 430 shells (about 23.42% per 100 shots);
  • TOZ-34 – 820 shells (about 12.23% per 100 shots);
  • Marauder-12 – 4,150 shells (about 2.42% per 100 shots);
  • Mossberg – 1,220 shells (about 8.2% per 100 shots).

Conditions: Intelligence: 4, premium on, clan stats: +15% item use.

  • Machine Gun – 23,200 – 24,900 rounds (about 1.12% per 260 shots; 4.01% per 1,000 shots).

Conditions: Intelligence: 7, premium on, clan stats: +15% item use, item use XP +25%.

  • Radio Bomb “Lapukh” – 625 mines (about 0.16% per mine);
  • Mortar – 200 shells (2.5% per 5 shots).

Mining XP Leveling

To level up mining XP, you need to mine ore with a pickaxe (thanks, Captain Obvious). Mining XP is leveled not by the number of pickaxe hits on the ore, but by the amount of ore mined. Therefore, if you need to level up mining XP quickly, you should mine rock (as it has the highest drop chance) and put all free skill points into Luck (with Luck, the amount of mined ore increases).

Mining XP leveling speed is affected by:

  • Intelligence (character stats) – gives 20-30% per stat point;
  • “Sneaky” Stimulant – gives an additional 1-3 Intelligence (up to 10 in total);
  • “Attentive Student” (Engineer class skill tree, top branch) – gives from +5% to +25% (depending on the number of unlocked skills);
  • “Gatherer” and “Mining” (Prospector class skill tree, top branch) – increases resource drop chance by +26% (when all skills are unlocked);
  • “Fast Learning” (clan skill in the PvP branch) – gives from +10% to +20% (depending on the number of unlocked skills);
  • Premium status – increases pickaxe leveling XP by 30%;
  • Luck (character stats) – increases ore drop chance, which directly affects leveling speed;
  • “Fortuna” Stimulant – gives an additional 1-2 Luck (up to 10 in total).

For example, let’s take a Prospector:

  • 8 Luck, 2 Intelligence, “Gatherer” and “Mining” +26%, “Fast Learning” +20%. Only coal was mined. 1 upgraded pickaxe gave +1.09% to mining XP.
  • 8 Luck, 2 Intelligence, “Gatherer” and “Mining” +26%, “Fast Learning” +20%, “Resource Extraction Chance” +5%. Only rock was mined. 1 upgraded pickaxe gave +1.95% to mining XP.

This means that to level up mining XP to 100%, you will need to use approximately 50 – 100 pickaxes (depending on the mined ore and character stats).


Repair XP Leveling

To level up character repair XP, you need to repair worn-out weapons and armor (but do this ONLY using repair kits, NOT through the gunsmith!!!).

To effectively develop this skill, it is recommended to use repair kits right from the very start of the game, which can be bought at any NPC shop, rather than going to the gunsmith.

Advantages of this approach:

  • You will start leveling the skill from the very beginning.
  • You will avoid accidentally selling an item you need. There are frequent cases where players habitually sell an item instead of repairing it. Such items cannot be returned, even through the game administration, so it’s better not to risk it.

Previously, repair XP could be leveled by repairing items of any level. For example, high-level players would stand in Solnechny town and repair items for beginners for free. This way they gained XP, and beginners saved money on repairs.

There was also a method to level repair from 0 to 100% in just 4–6 hours of real time. For this, you needed an Engineer and Valenki (felt boots). Players would set up an MTL, put on the Valenki, and then the person leveling repair would shoot at them (at the other player’s Valenki in the MTL) with a weak weapon (e.g., a PPSh-41), leveling both weapon and repair at the same time. There was an alternative: a high-level player would walk around in Valenki and gather crowds of Watchers, rats, or dogs. They would bite the Valenki, damaging them, but dealing almost no damage to the player themselves. When the Valenki broke – they were repaired, and the process repeated. Later, the administration recognized this method as unfair and changed the XP reward system.

Now, to level repair on a high-level character, you need to repair weapons and armor of the appropriate level. To speed up leveling, players most often use a level 35 rapid-fire weapon (e.g., Vepr-12), modified so that wear is maximum (i.e., it breaks quickly), and repair it regularly.

There is also a minor “not a bug, but a feature”. Any use of a repair kit still grants a minimum percentage of XP. Therefore, some players do this: one shot – repair, one shot – repair, and so on. The method is long, requires patience (or a macro, which is prohibited by the rules), but it consumes almost no resources.

Important note: Watch the condition of your weapons and armor so it doesn’t drop below 12%. Otherwise, you will need a “Master” repair kit from the donate shop, which makes leveling significantly more expensive.

Repair XP leveling speed is affected by:

  • Intelligence (character stats) – gives 20-30% per stat point;
  • “Sneaky” Stimulant – gives an additional 1-3 Intelligence (up to 10 in total);
  • “Attentive Student” (Engineer class skill tree, top branch) – gives from +5% to +25% (depending on the number of unlocked skills);
  • “Fast Learning” (clan skill in the PvP branch) – gives from +10% to +20% (depending on the number of unlocked skills);
  • Premium status – increases repair leveling XP by 30%.

For example, let’s take an Engineer: 7 Intelligence, “Attentive Student” +25%, “Repair Master” +15%, “Fast Learning” +20%.

Repaired an MSR-10 M6 at 15.81% condition. It took almost 6 medium repair kits. The increase to repair XP was 0.19%.

When repairing a completely dead gun with a “Master” repair kit, it adds +0.2%..+0.29% (PvE and PvP branches respectively).

This means that to level up repair XP to 100%, you will need to use approximately 3,000 medium repair kits or repair 500 almost dead guns.

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