Weapons and equipment

Interactive Weapon Comparison Menu

Here you can compare main weapon characteristics.
More detailed information about all weapons is presented in the tables below.

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We also recommend checking out the calculator for this topic:


Detailed Comparison Tables

(for old school players)

Weapons

Each primary weapon in the game is designed for a specific character class, making its use most effective. Using off-class weapons reduces combat efficiency.

For your convenience, tables are presented below where weapons are already sorted by class. This will help you quickly find suitable weaponry for your character.


Shotguns

PROSPECTOR


shotguns

Initial character stats

Sawed-off

TOZ-34

ITAKI37

M-133

Mossberg

590A1

Marauder-12

SPAS-12

Vepr

RG-43

RPG-7

Level:

.

3 lvl.

6 lvl.

8 lvl.

8 lvl.

13 lvl.

18 lvl.

23 lvl.

35 lvl.

25 lvl.

35 lvl.

Cost:

500

2 700

3 000

3 000

8 000

18 000

22 000

55 000

20 000

100 000

Weight:

2 kg.

3.2 kg.

3.9 kg.

3.9 kg.

3 kg.

4.5 kg.

4.4 kg.

4.9 kg.

4 kg.

6.3 kg.

Caliber:

12 Ga

12 Ga

12 Ga

12 Ga

12 Ga

12 Ga

12 Ga

12 Ga

43 mm

40 mm

Damage\Penetration:

160-270 \ 4-10

170-280 \ 4-10

160-270 \ 4-10

160-270 \ 4-10

190-330 \ 5-13

200-350 \ 4-10

300-500 \ 9-20

350-550 \ 4-10

630-870 \ –

-\ –

Magazine:

2

2

5

5

7

10

8

20

1

1

Reload (55%):

+

+

Strength:

6

3

4

4

4

5

5

6

7

7

7

Agility:

4

3

2

2

2

3

3

3

5

3

3

Endurance:

6

3

3

3

3

3

3

3

5

3

3

Accuracy:

3

1

1

1

1

3

3

3

3

3

3

Intelligence:

2

1

1

1

1

1

1

2

1

1

Luck:

4

➔RPG-7 is sold only at Canyon, Proving Ground, and Foothills. To purchase it, the clan skill “Faction Arsenal 1” must be unlocked, and you must be the leader or deputy of the clan.


Assault Rifles

MERCENARY


assault rifles

Initial character stats

SKS

Marauder-5u

Marauder-5

Marauder-7

Zastava M-92

Zastava M-70

AS Val

M16

MCP-10

PKM

RGD-5 and RGD5-M

F-1

RG-60TB

Smoke Grenade

Gas Grenade

Level:

.

8 lvl.

10 lvl.

13 lvl.

16 lvl.

18 lvl.

20 lvl.

20 lvl.

25 lvl.

35 lvl.

5 lvl.

8 lvl.

25 lvl.

Cost:

3 500

8 000

7 000

15 000

16 000

18 000

20 000

30 000

60 000

100

150

500

80

80

Weight:

3.9 kg.

3.3 kg.

3.9 kg.

4.2 kg.

3 kg.

3.9 kg.

2.5 kg.

3 kg.

3.5 kg.

0.31 kg.

0.6 kg.

0.35 kg.

0.25 kg.

0.25 kg.

Caliber:

7.62×39

5.45×39

5.45×39

7.62×39

7.62×39

7.62×39

9×39

5.56×45

.308 WIN

7.62×54

Damage\Penetration (PvE and PvP):

100-230 \ 20-30

85-170 \ 15-25

80-170 \ 15-25

130-300 \ 20-30

150-310 \ 21-32

180-350 \ 21-35

120-280 130-305 \ 31-50 40-63

200-340 \ 35-45

300-500 \ 45-65

100-200 \ 5-10

600-800 \ –

800-1200 \ –

1000-1600

-\-

-\-

Magazine:

10

30

30

20

30

30

20

30

20

200-260 (6 kg.)

(150 kg.)

Reload (55%):

+

+

+

+

+

Strength:

5

4

4

4

4

3

5

5

5

6

3

3

Agility:

5

3

3

3

3

4

5

5

5

5

3

3

Endurance:

6

3

3

3

3

3

6

6

6

6

Accuracy:

4

3

3

3

4

2

4

4

5

6

Intelligence:

2

1

1

1

1

2

2

2

2

2

Luck:

3

➔Smoke and gas grenades are not sold anywhere. They must be crafted in the inventory to be used. A smoke grenade can also be looted at the Canyon location (2 corpses in the southern draft) and Foothills (corpses at checkpoints).


Submachine Guns

ENGINEER


submachine guns

Initial character stats

PPSh-41

Privet

MP-5

UMP

SMG90

WSC PDW

MON-50

Radio Bomb “Lopukh”

Electronic Decoy

MTL-1

MTV-1

Shield Field Suppressor

I-HR

I-SAAC

Level:

.

7 lvl.

13 lvl.

16 lvl.

20 lvl.

25 lvl.

35 lvl.

20 lvl.

25 lvl.

8 lvl.

13 lvl.

20 lvl.

20 lvl.

25 lvl.

Cost:

5 000

7 000

16 000

20 000

28 000

50 000

1 500

650 + 5 000

400

7 000

15 000

5 000

30 000

Weight:

3.9 kg.

3.9 kg.

2.5 kg.

2.5 kg.

3.1 kg.

2.2 kg.

2 kg.

3.5 kg. +75g.

1 kg.

2 kg.

2 kg.

1 kg.

1.2 and 1.3 kg.

Caliber:

7.62×25 TT

9×19 Para

9×19 Para

.45 ACP

5.7×28

5.56×45

Damage\Penetration:

50-100 \ 7-12

130-220 \ 10-20

160-250 \ 11-25

155-260 \ 22-35

170-280 \ 30-40

210-340 \ 38-53

12-20 / –

2400-4000 \ –

Magazine:

71

40

30

25

50

30

Reload (55%):

+

+

Strength:

4

3

3

3

3

3

4

3

3

Agility:

5

3

3

5

5

5

6

3

3

Endurance:

5

3

3

3

3

3

5

Accuracy:

4

2

2

3

2

2

4

Intelligence:

4

1

1

3

3

3

3

5

6

4

5

5

6

7

Luck:

3

➔Smoke and gas grenades are not sold anywhere. They must be crafted in the inventory to be used. A smoke grenade can also be looted at the Canyon location (2 corpses in the southern draft) and Foothills (corpses at checkpoints).


➔To use the Radio Bomb “Lopukh”, a Remote Detonator is required (one detonator for an unlimited number of bombs). The bomb and detonator can only be purchased at Canyon, Proving Ground, and Foothills. To purchase, the clan skill “Faction Arsenal 1” must be unlocked, and you must be the leader or deputy of the clan. The Remote Detonator is charged using an A1 battery.

➔Up to 10 MON-50s and Radio Bombs “Lopukh” can be placed simultaneously on one location (up to 5 at Canyon).

➔Nuances of using MTL-1 and MTV-1: if the equipment was placed by a neutral player, only that specific player and everyone in their group can use it (regardless of faction affiliation). If the equipment was placed by a faction member, only representatives of their faction can use it (being in a group is not required). Any player with active PvP mode can “break” the equipment. Fellow faction members cannot damage faction equipment (only the owner can destroy it). Charged using an A2 battery.

➔The Shield Field Suppressor can only be used by faction members. Charged using an A2 battery.

➔If a faction member uses I-HR on an opposing faction (to heal an enemy), their reputation will drop. Charged using an NDP accumulator.

➔I-SAAC allows repairing the Electronic Decoy, MTL-1, MTV-1, and Reconnaissance Drone. To repair equipment, it must be placed outside the safe zone, and the repair gun must be aimed at it. Repairing the Drone requires the participation of two players (one controls the drone, and the second repairs it). Charged using an NDP accumulator.


Rifles

HUNTER


rifles

Initial character stats

Belka

Fox

Coyote

Mosin Rifle

VSS Vintorez

Pioneer

Grom

L96A1

MSR-12

Level:

.

2 lvl.

10 lvl.

13 lvl.

16 lvl.

20 lvl.

23 lvl.

25 lvl.

35 lvl.

40 lvl.

Cost:

300

5 000

7 000

7 000

24 000

25 000

35 000

70 000

80 000

Weight:

2.8 kg.

3.5 kg.

3.8 kg.

3.9 kg.

2.7 kg.

4.2 kg.

2.7 kg.

6 kg.

3.7 kg.

Caliber:

.22 LR

7.62×39

5.45×39

7.62×54

9×39

7.62×54

.30-06

.338 LM

.308 WIN

Damage\Penetration (PvE and PvP):

50-80 \ 2-3

230-450 \ 20-30

310-465 \ 20-35

350-600 \ 30-50

130-300 140-325 \ 32-52 41-66

350-600 \ 30-50

650-900 \ 40-55

800- 1200 \ 80-110

423-630 \ 45-65

Magazine:

10

7

7

6

10

10

8

5

10

Reload (55%):

+

+

+

+

+

Strength:

4

4

4

4

4

4

4

5

5

Agility:

5

3

5

5

4

5

5

5

5

Endurance:

5

3

4

4

4

4

4

5

5

Accuracy:

5

3

4

5

6

6

6

7

7

Intelligence:

2

1

2

2

2

2

2

2

2

Luck:

4


Melee Weapons

   Melee weapons and pistols are universal and suitable for all classes. They serve as secondary weapons, providing flexibility and the ability to use them in any situation.

Melee Combat

Base Price

Weight

Damage \ Penetration

Stamina Cost

(1st and 2nd attack)

Bleeding Chance

(1st and 2nd attack)

Critical Damage Chance

Level

Strength

Endurance

Combat Bream

0.25 kg.

10-70 \ –

.

.

x0.0

Brass Knuckles

20

120 g.

5-20 \ –

30 \ 60

30% \ 40%

x0.0

Gold Knuckles

2 000

120 g.

20-40 \ –

.

.

x0.0

NV-1

60

0.30 kg.

40-80 \ 1-5

35 \ 75

35% \ 50%

Rusty Combat Knife

1 500

0.5 kg.

50-100 \ 3-5

40 \ 80

45% \ 65%

x1.1

7

3

3

Combat Knife

2 000

0.5 kg.

50-100 \ 3-5

40 \80

45% \ 65%

x1.2

7

3

3

Machete

2 000

1 kg.

80-150 \ 3-8

60 \ 100

50% \ 70%

10

4

3

Hunting Knife

5 000

1 kg.

100-200 \ 5-10

50 \ 100

50% \ 70%

10

4

3

NV-1 – Damascus

60

0.3 kg.

40-80 \ 1-5

.

.

Combat Knife – Damascus

2 000

0.5 kg.

50-100 \ 3-5

.

.

x1.2

7

3

3

Butterfly Knife

200 g.

100-200 \ 5-10

.

.

x3

7

.

Combat Knife – Cracks

2 000

0.5 kg.

50-100 \ 3-5

.

.

x1.2

7

3

3

.

Combat Knife – Spider

2 000

0.5 kg.

50-100 \ 3-5

.

.

x1.2

7

3

3

Axe

2 000

1.2 kg.

80-150 \ 3-8

60 \ 100

50% \ 70%

10

4

3

Sterilizer

5 000

1.2 kg.

100-150 \ 3-8

.

.

x2.0

16

4

3

Brutality

7 000

1.5 kg.

150-250 \ 3-8

.

.

x2.0

16

4

3

Frosty Bat

7 000

1.5 kg.

150-250 \ 3-8

.

.

x2.0

16

4

3

Pickaxe

500

3.5 kg.

100-200 \ 10-20

60 –

4

3

3

Improved Pickaxe

1 000

3.2 kg.

100-250 \ 10-25

50 –

4

3

3

Premium Pickaxe

5 000

2.5 kg.

.

.

.

Sapper Shovel

500

0.6 kg.

50-130 \ 1-3

50 –

➔Combat Bream can only be caught.

➔Gold Knuckles are sold only in the donation shop during the Lunar New Year period. It can be placed in the account inventory.

➔NV-1 – Damascus, Combat Knife – Damascus, and Axe can be purchased only by buying DLC (available only on Steam). They can be placed in the account inventory.

➔Sterilizer, Brutality, Frosty Bat, and Butterfly Knife could be purchased only during events. They can be placed in the account inventory.

➔Combat Knife – Cracks, Spider were issued by the project administration for special merits.

➔Premium Pickaxe is sold only in the donation shop. It can be placed in the account inventory.

➔Sapper Shovel can be purchased only from Tikhon (Exclusion Zone or Coast).

➔Only the following can be brought into the Exclusion Zone + Labyrinth: Brass Knuckles, NV-1, Butterfly Knife, Pickaxe (all types), and Sapper Shovel.


Pistols

Pistols

Base Price

Weight

Caliber

Magazine

Damage \ Penetration

(PvP and PvE)

Effective Distance

Rate of Fire

Shots/min.

Level

Strength

Agility

Accuracy

Intelligence

PM

300

1.2 kg.

9×18

8

60-120 \ 2-5

50

400

PB

500

1.2 kg.

9×18

8

60-120 \ 2-5

50

400

Nagant

350

0.8 kg.

7.62×38

7

60-140 \ 5-10

50

150

2

1

TT

450

0.9 kg.

7.62×25

8

50-100 \ 7-12

50

150

3

1

Wolf

7 000

1 kg.

.38

6

30-70 \ –

50

400

13

3

4

3

1

GSh-18

10 000

0.58 kg.

9×19

18

130-220 \ 15-30

50

400

16

3

4

3

1

Springfield 1911

10 000

1.1 kg.

.45

7

220-400 \ 24-35

50

400

16

3

4

3

1

Glock 17

11 000

0.8 kg.

9×18

17

120-200 \ 15-30

50

400

16

3

4

3

1

Wolf-357

12 000

1.2 kg.

.357

6

250-450 270-485 \ 30-40 39-52

50

400

18

3

4

4

1

S&W.44

25 000

1.3 kg.

.44

6

400-600 430-645 \ 40-50 52-65

100

120

25

5

4

4

1

S&W.500

30 000

2.2 kg.

.500

5

600-900 640-960 \ 45-60 58-78

100

75

30

6

4

4

1

S&W.500 Silver / Gold

30 000

2.2 kg.

.500

5

720-1080 760-1140 \ 45-60 58-78

100

75

35

6

4

4

1

S&W.500 Special

30 000

2.2 kg.

.500

5

– \ –

100

75

35

6

4

4

1

Udav

30 000

0.78 kg.

9×21

18

250-400 \ 48-69 45-65

75

.

35

5

5

5

➔PB is sold only in the donation shop. It can be placed in the account inventory.

➔S&W.500 Silver / Gold could be purchased in the donation shop only during events. They can be placed in the account inventory.

➔S&W.500 Special can only drop from events (drops).


Modified Weapons

Modified Weapons

Lvl.

Weight

Base Price

Caliber

Magazine

Damage \ Penetration

(PvP and PvE)

%

Where to get

Pistols

Nagant M2

2

0.8 kg.

350

7.62×38

7

90-190 \ 5-10

Damage: +35.7%

Wear: -100%

Spider in the spider cave. Drop chance – rare

GSh-18 M2

16

0.5 kg.

10 000

9×19

18

150-270 \ 15-30

Damage: +22.7%

Wear: -100%

Drops from the Wandering Boar “Armaturych“. Drop chance – very rare

GSh-18 Alpha

16

0.68

30 000

9×19

18

180-270 \ 40-57

Damage: +22.7%

Accuracy: +33.3%

Wear: +90%

Issued by the project administration for special merits.

Wolf-357 M2

18

1.2 kg.

12 000

.35 mag.

6

270-500 290-535 \ 30-40 39-52

Damage: +11.1%

Wear: -50.0%

From the bear in the swamp. Drop chance – very rare (10-15%)

GSh-18 M3

16

0.5 kg.

10 000

9×19

18

152-258 \ 15-30

Damage: +17.3%

Accuracy: -21.4%

Wear: -50%

Drops from the event “Ouch! It burns!”

Modification % is unique, the table shows just an example

Glock 17 M3

16

0.8 kg.

11 000

9×18

17

1134-223 \ 30-50

Damage: +11.5%

Accuracy: +9.4%

Wear: -30%

Drops from the event “Ouch! It burns!”

Modification % is unique, the table shows just an example

Springfield 1911

16

1.1 kg.

10 000

.45 ACP

6

238-433 \ 37-55

Damage: +8.2%

Accuracy: +0.3%

Wear: -46.7%

Drops from the event “Ouch! It burns!”

Modification % is unique, the table shows just an example

Submachine Guns

UMP M2

20

2.5 kg.

20 000

.45 ACP

25

205-330 \ 22-35

Damage: +26.9 %

Wear: -100%

Slot machines in the Tunnels

SMG-90 M2

25

3.1 kg.

28 000

5.7×28

50

210-340 \ 30-40

Damage: +21.4%

Wear: -100%

Slot machines in the Tunnels

UMP M3

20

2.5 kg.

20 000

.45 ACP

25

205-330 \ 22-35

Damage: +9.6%

Accuracy: -16.7%

Wear: -30%

Drops from the event “Ouch! It burns!”

Modification % is unique, the table shows just an example

Assault Rifles

Marauder-5 M2

10

3.3 kg.

8 000

5.45×39

30

85-170 \ 15-25

Damage: +29.4%

Wear: -100%

Lizard lvl 50+ in the peat bogs. Drop chance – rare (30-40%)

Marauder-7

16

4.2 kg.

15 000

7.62×39

20

170-360 \ 20-30

Damage: +20.0%

Wear: -100%

Symbiont in the bunker. Drop chance – very rare (5%)

Zastava M-70 M2

20

3.9 kg.

18 000

7.62×39

30

230-400 \ 21-35

Damage: +17.1%

Wear: -100%

Slot machines in the Tunnels

M16 M2

25

3 kg.

30 000

5.56×45

30

250-390 \ 35-45

Damage: +20.6%

Wear: -83.3%

Slot machines in the Tunnels

Rifles

Pioneer M2

23

4.2 kg.

25 000

7.62x54r

10

420-720 \ 30-50

Damage: +20%

Wear: -40%

Slot machines in the Tunnels

Grom M2

25

2.7 kg.

35 000

.30-06

8

750-1050 \ 40-55

Damage: +16.7%

Wear: -33.3%

Slot machines in the Tunnels

VSS Vintorez M2

.

20

2.7 kg.

24 000

9×39

10

149-343 159-368 \ 32-52 41-66

Damage: +14.3%

Wear: -41.2%

Drops from the event “Ouch! It burns!”

Modification % is unique, the table shows just an example

Shotguns

TOZ-34 M4 “Grandpa’s Gun”

6

3.2 kg.

2 700

12 ga.

2

270-400 \ 4-10

Damage: +42.9%

Accuracy: +20%

Drops from the Mature Spider in the spider cave (with active quest). Drop chance – 1 time

MP-133 M2

9

3.9 kg.

30 000

12 ga.

5

190-340 \ 4-10

Damage: +25.9%

Wear: -150%

Giant Toxic Spider “Daddy”. Drop chance – very rare

Marauder-12 M2

18

4.5 kg.

18 000

12 ga.

10

225-400 \ 4-10

Damage: +14.3%

Wear: -100%

Slot machines in the Tunnels

SPAS-12 M2

23

4.4 kg.

22 000

12 ga.

8

350-600 \ 9-20

Damage: +20.0%

Wear: -100%

Slot machines in the Tunnels

SPAS-12 M3

23

4.4 kg.

22 000

12 ga.

8

335-558 \ 9-20

Damage: +11.6%

Accuracy: +3.5%

Wear: -40%

Drops from the event “Ouch! It burns!”

Modification % is unique, the table shows just an example

*To get the desired weapon from the slot machines in the tunnels, you must be on a character of the corresponding class (i.e., if you want to loot Grom or Pioneer, you must spin the roulette on a Hunter).

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