Each primary weapon in the game is designed for a specific character class, making its use most effective. Using off-class weapons reduces combat efficiency.
For your convenience, tables are presented below where weapons are already sorted by class. This will help you quickly find suitable weaponry for your character.
Shotguns
PROSPECTOR
shotguns
Initial character stats
Sawed-off
TOZ-34
ITAKI37
M-133
Mossberg
590A1
Marauder-12
SPAS-12
Vepr
RG-43
RPG-7
Level:
.
3 lvl.
6 lvl.
8 lvl.
8 lvl.
13 lvl.
18 lvl.
23 lvl.
35 lvl.
25 lvl.
35 lvl.
Cost:
500
2 700
3 000
3 000
8 000
18 000
22 000
55 000
20 000
100 000
Weight:
2 kg.
3.2 kg.
3.9 kg.
3.9 kg.
3 kg.
4.5 kg.
4.4 kg.
4.9 kg.
4 kg.
6.3 kg.
Caliber:
12 Ga
12 Ga
12 Ga
12 Ga
12 Ga
12 Ga
12 Ga
12 Ga
43 mm
40 mm
Damage\Penetration:
160-270 \ 4-10
170-280 \ 4-10
160-270 \ 4-10
160-270 \ 4-10
190-330 \ 5-13
200-350 \ 4-10
300-500 \ 9-20
350-550 \ 4-10
630-870 \ –
-\ –
Magazine:
2
2
5
5
7
10
8
20
1
1
Reload (55%):
–
–
–
–
–
–
+
+
–
–
Strength:
6
3
4
4
4
5
5
6
7
7
7
Agility:
4
3
2
2
2
3
3
3
5
3
3
Endurance:
6
3
3
3
3
3
3
3
5
3
3
Accuracy:
3
1
1
1
1
3
3
3
3
3
3
Intelligence:
2
–
1
1
1
1
1
1
2
1
1
Luck:
4
–
–
–
–
–
–
–
–
–
–
➔RPG-7 is sold only at Canyon, Proving Ground, and Foothills. To purchase it, the clan skill “Faction Arsenal 1” must be unlocked, and you must be the leader or deputy of the clan.
Assault Rifles
MERCENARY
assault rifles
Initial character stats
SKS
Marauder-5u
Marauder-5
Marauder-7
Zastava M-92
Zastava M-70
AS Val
M16
MCP-10
PKM
RGD-5 and RGD5-M
F-1
RG-60TB
Smoke Grenade
Gas Grenade
Level:
.
8 lvl.
10 lvl.
13 lvl.
16 lvl.
18 lvl.
20 lvl.
20 lvl.
25 lvl.
35 lvl.
–
5 lvl.
8 lvl.
25 lvl.
–
–
Cost:
3 500
8 000
7 000
15 000
16 000
18 000
20 000
30 000
60 000
–
100
150
500
80
80
Weight:
3.9 kg.
3.3 kg.
3.9 kg.
4.2 kg.
3 kg.
3.9 kg.
2.5 kg.
3 kg.
3.5 kg.
–
0.31 kg.
0.6 kg.
0.35 kg.
0.25 kg.
0.25 kg.
Caliber:
7.62×39
5.45×39
5.45×39
7.62×39
7.62×39
7.62×39
9×39
5.56×45
.308 WIN
7.62×54
–
–
–
–
–
Damage\Penetration (PvE and PvP):
100-230 \ 20-30
85-170 \ 15-25
80-170 \ 15-25
130-300 \ 20-30
150-310 \ 21-32
180-350 \ 21-35
120-280 130-305 \ 31-50 40-63
200-340 \ 35-45
300-500 \ 45-65
100-200 \ 5-10
600-800 \ –
800-1200 \ –
1000-1600
-\-
-\-
Magazine:
10
30
30
20
30
30
20
30
20
200-260 (6 kg.)
(150 kg.)
–
–
–
–
–
Reload (55%):
–
–
–
–
+
+
+
+
+
–
–
–
–
–
–
Strength:
5
4
4
4
4
3
5
5
5
6
–
3
3
–
–
–
Agility:
5
3
3
3
3
4
5
5
5
5
–
3
3
–
–
–
Endurance:
6
3
3
3
3
3
6
6
6
6
–
–
–
–
–
–
Accuracy:
4
3
3
3
4
2
4
4
5
6
–
–
–
–
–
–
Intelligence:
2
1
1
1
1
2
2
2
2
2
–
–
–
–
–
–
Luck:
3
–
–
–
–
–
–
–
–
–
–
–
–
–
–
–
➔Smoke and gas grenades are not sold anywhere. They must be crafted in the inventory to be used. A smoke grenade can also be looted at the Canyon location (2 corpses in the southern draft) and Foothills (corpses at checkpoints).
Submachine Guns
ENGINEER
submachine guns
Initial character stats
PPSh-41
Privet
MP-5
UMP
SMG90
WSC PDW
MON-50
Radio Bomb “Lopukh”
Electronic Decoy
MTL-1
MTV-1
Shield Field Suppressor
I-HR
I-SAAC
Level:
.
7 lvl.
13 lvl.
16 lvl.
20 lvl.
25 lvl.
35 lvl.
20 lvl.
25 lvl.
8 lvl.
13 lvl.
20 lvl.
20 lvl.
25 lvl.
Cost:
5 000
7 000
16 000
20 000
28 000
50 000
1 500
650 + 5 000
400
7 000
15 000
5 000
30 000
Weight:
3.9 kg.
3.9 kg.
2.5 kg.
2.5 kg.
3.1 kg.
2.2 kg.
2 kg.
3.5 kg. +75g.
1 kg.
2 kg.
2 kg.
1 kg.
1.2 and 1.3 kg.
Caliber:
7.62×25 TT
9×19 Para
9×19 Para
.45 ACP
5.7×28
5.56×45
–
–
–
–
–
–
–
Damage\Penetration:
50-100 \ 7-12
130-220 \ 10-20
160-250 \ 11-25
155-260 \ 22-35
170-280 \ 30-40
210-340 \ 38-53
12-20 / –
2400-4000 \ –
–
–
–
–
–
Magazine:
71
40
30
25
50
30
–
–
–
–
–
–
–
Reload (55%):
–
–
–
–
+
+
–
–
–
–
–
–
–
Strength:
4
3
3
3
3
3
4
3
3
–
–
–
–
–
Agility:
5
3
3
5
5
5
6
3
3
–
–
–
–
–
Endurance:
5
3
3
3
3
3
5
–
–
–
–
–
–
–
Accuracy:
4
2
2
3
2
2
4
–
–
–
–
–
–
–
Intelligence:
4
1
1
3
3
3
3
5
6
4
5
5
6
7
Luck:
3
–
–
–
–
–
–
–
–
–
–
–
–
–
➔Smoke and gas grenades are not sold anywhere. They must be crafted in the inventory to be used. A smoke grenade can also be looted at the Canyon location (2 corpses in the southern draft) and Foothills (corpses at checkpoints).
➔To use the Radio Bomb “Lopukh”, a Remote Detonator is required (one detonator for an unlimited number of bombs). The bomb and detonator can only be purchased at Canyon, Proving Ground, and Foothills. To purchase, the clan skill “Faction Arsenal 1” must be unlocked, and you must be the leader or deputy of the clan. The Remote Detonator is charged using an A1 battery.
➔Up to 10 MON-50s and Radio Bombs “Lopukh” can be placed simultaneously on one location (up to 5 at Canyon).
➔Nuances of using MTL-1 and MTV-1: if the equipment was placed by a neutral player, only that specific player and everyone in their group can use it (regardless of faction affiliation). If the equipment was placed by a faction member, only representatives of their faction can use it (being in a group is not required). Any player with active PvP mode can “break” the equipment. Fellow faction members cannot damage faction equipment (only the owner can destroy it). Charged using an A2 battery.
➔The Shield Field Suppressor can only be used by faction members. Charged using an A2 battery.
➔If a faction member uses I-HR on an opposing faction (to heal an enemy), their reputation will drop. Charged using an NDP accumulator.
➔I-SAAC allows repairing the Electronic Decoy, MTL-1, MTV-1, and Reconnaissance Drone. To repair equipment, it must be placed outside the safe zone, and the repair gun must be aimed at it. Repairing the Drone requires the participation of two players (one controls the drone, and the second repairs it). Charged using an NDP accumulator.
Rifles
HUNTER
rifles
Initial character stats
Belka
Fox
Coyote
Mosin Rifle
VSS Vintorez
Pioneer
Grom
L96A1
MSR-12
Level:
.
2 lvl.
10 lvl.
13 lvl.
16 lvl.
20 lvl.
23 lvl.
25 lvl.
35 lvl.
40 lvl.
Cost:
300
5 000
7 000
7 000
24 000
25 000
35 000
70 000
80 000
Weight:
2.8 kg.
3.5 kg.
3.8 kg.
3.9 kg.
2.7 kg.
4.2 kg.
2.7 kg.
6 kg.
3.7 kg.
Caliber:
.22 LR
7.62×39
5.45×39
7.62×54
9×39
7.62×54
.30-06
.338 LM
.308 WIN
Damage\Penetration (PvE and PvP):
50-80 \ 2-3
230-450 \ 20-30
310-465 \ 20-35
350-600 \ 30-50
130-300 140-325 \ 32-52 41-66
350-600 \ 30-50
650-900 \ 40-55
800- 1200 \ 80-110
423-630 \ 45-65
Magazine:
10
7
7
6
10
10
8
5
10
Reload (55%):
–
–
–
–
+
+
+
+
+
Strength:
4
–
4
4
4
4
4
4
5
5
Agility:
5
–
3
5
5
4
5
5
5
5
Endurance:
5
–
3
4
4
4
4
4
5
5
Accuracy:
5
–
3
4
5
6
6
6
7
7
Intelligence:
2
–
1
2
2
2
2
2
2
2
Luck:
4
–
–
–
–
–
–
–
–
–
Melee Weapons
Melee weapons and pistols are universal and suitable for all classes. They serve as secondary weapons, providing flexibility and the ability to use them in any situation.
Melee Combat
Base Price
Weight
Damage \ Penetration
Stamina Cost
(1st and 2nd attack)
Bleeding Chance
(1st and 2nd attack)
Critical Damage Chance
Level
Strength
Endurance
Combat Bream
–
0.25 kg.
10-70 \ –
.
.
x0.0
–
–
–
Brass Knuckles
20
120 g.
5-20 \ –
30 \ 60
30% \ 40%
x0.0
–
–
–
Gold Knuckles
2 000
120 g.
20-40 \ –
.
.
x0.0
–
–
–
NV-1
60
0.30 kg.
40-80 \ 1-5
35 \ 75
35% \ 50%
–
–
–
–
Rusty Combat Knife
1 500
0.5 kg.
50-100 \ 3-5
40 \ 80
45% \ 65%
x1.1
7
3
3
Combat Knife
2 000
0.5 kg.
50-100 \ 3-5
40 \80
45% \ 65%
x1.2
7
3
3
Machete
2 000
1 kg.
80-150 \ 3-8
60 \ 100
50% \ 70%
–
10
4
3
Hunting Knife
5 000
1 kg.
100-200 \ 5-10
50 \ 100
50% \ 70%
–
10
4
3
NV-1 – Damascus
60
0.3 kg.
40-80 \ 1-5
.
.
–
–
–
–
Combat Knife – Damascus
2 000
0.5 kg.
50-100 \ 3-5
.
.
x1.2
7
3
3
Butterfly Knife
–
200 g.
100-200 \ 5-10
.
.
x3
7
–
–
.
Combat Knife – Cracks
2 000
0.5 kg.
50-100 \ 3-5
.
.
x1.2
7
3
3
.
Combat Knife – Spider
2 000
0.5 kg.
50-100 \ 3-5
.
.
x1.2
7
3
3
Axe
2 000
1.2 kg.
80-150 \ 3-8
60 \ 100
50% \ 70%
–
10
4
3
Sterilizer
5 000
1.2 kg.
100-150 \ 3-8
.
.
x2.0
16
4
3
Brutality
7 000
1.5 kg.
150-250 \ 3-8
.
.
x2.0
16
4
3
Frosty Bat
7 000
1.5 kg.
150-250 \ 3-8
.
.
x2.0
16
4
3
Pickaxe
500
3.5 kg.
100-200 \ 10-20
60 –
–
–
4
3
3
Improved Pickaxe
1 000
3.2 kg.
100-250 \ 10-25
50 –
–
–
4
3
3
Premium Pickaxe
5 000
2.5 kg.
.
.
.
–
–
–
–
Sapper Shovel
500
0.6 kg.
50-130 \ 1-3
50 –
–
–
–
–
–
➔Combat Bream can only be caught.
➔Gold Knuckles are sold only in the donation shop during the Lunar New Year period. It can be placed in the account inventory.
➔NV-1 – Damascus, Combat Knife – Damascus, and Axe can be purchased only by buying DLC (available only on Steam). They can be placed in the account inventory.
➔Sterilizer, Brutality, Frosty Bat, and Butterfly Knife could be purchased only during events. They can be placed in the account inventory.
➔Combat Knife – Cracks, Spider were issued by the project administration for special merits.
➔Premium Pickaxe is sold only in the donation shop. It can be placed in the account inventory.
➔Sapper Shovel can be purchased only from Tikhon (Exclusion Zone or Coast).
➔Only the following can be brought into the Exclusion Zone + Labyrinth: Brass Knuckles, NV-1, Butterfly Knife, Pickaxe (all types), and Sapper Shovel.
Pistols
Pistols
Base Price
Weight
Caliber
Magazine
Damage \ Penetration
(PvP and PvE)
Effective Distance
Rate of Fire
Shots/min.
Level
Strength
Agility
Accuracy
Intelligence
PM
300
1.2 kg.
9×18
8
60-120 \ 2-5
50
400
–
–
–
–
–
PB
500
1.2 kg.
9×18
8
60-120 \ 2-5
50
400
–
–
–
–
–
Nagant
350
0.8 kg.
7.62×38
7
60-140 \ 5-10
50
150
2
–
–
–
1
TT
450
0.9 kg.
7.62×25
8
50-100 \ 7-12
50
150
3
–
–
–
1
Wolf
7 000
1 kg.
.38
6
30-70 \ –
50
400
13
3
4
3
1
GSh-18
10 000
0.58 kg.
9×19
18
130-220 \ 15-30
50
400
16
3
4
3
1
Springfield 1911
10 000
1.1 kg.
.45
7
220-400 \ 24-35
50
400
16
3
4
3
1
Glock 17
11 000
0.8 kg.
9×18
17
120-200 \ 15-30
50
400
16
3
4
3
1
Wolf-357
12 000
1.2 kg.
.357
6
250-450 270-485 \ 30-40 39-52
50
400
18
3
4
4
1
S&W.44
25 000
1.3 kg.
.44
6
400-600 430-645 \ 40-50 52-65
100
120
25
5
4
4
1
S&W.500
30 000
2.2 kg.
.500
5
600-900 640-960 \ 45-60 58-78
100
75
30
6
4
4
1
S&W.500 Silver / Gold
30 000
2.2 kg.
.500
5
720-1080 760-1140 \ 45-60 58-78
100
75
35
6
4
4
1
S&W.500 Special
30 000
2.2 kg.
.500
5
– \ –
100
75
35
6
4
4
1
Udav
30 000
0.78 kg.
9×21
18
250-400 \ 48-69 45-65
75
.
35
5
5
5
–
➔PB is sold only in the donation shop. It can be placed in the account inventory.
➔S&W.500 Silver / Gold could be purchased in the donation shop only during events. They can be placed in the account inventory.
➔S&W.500 Special can only drop from events (drops).
Modified Weapons
Modified Weapons
Lvl.
Weight
Base Price
Caliber
Magazine
Damage \ Penetration
(PvP and PvE)
%
Where to get
Pistols
Nagant M2
2
0.8 kg.
350
7.62×38
7
90-190 \ 5-10
Damage: +35.7%
Wear: -100%
Spider in the spider cave. Drop chance – rare
GSh-18 M2
16
0.5 kg.
10 000
9×19
18
150-270 \ 15-30
Damage: +22.7%
Wear: -100%
Drops from the Wandering Boar “Armaturych“. Drop chance – very rare
GSh-18 Alpha
16
0.68
30 000
9×19
18
180-270 \ 40-57
Damage: +22.7%
Accuracy: +33.3%
Wear: +90%
Issued by the project administration for special merits.
Wolf-357 M2
18
1.2 kg.
12 000
.35 mag.
6
270-500 290-535 \ 30-40 39-52
Damage: +11.1%
Wear: -50.0%
From the bear in the swamp. Drop chance – very rare (10-15%)
GSh-18 M3
16
0.5 kg.
10 000
9×19
18
152-258 \ 15-30
Damage: +17.3%
Accuracy: -21.4%
Wear: -50%
Drops from the event “Ouch! It burns!”
Modification % is unique, the table shows just an example
Glock 17 M3
16
0.8 kg.
11 000
9×18
17
1134-223 \ 30-50
Damage: +11.5%
Accuracy: +9.4%
Wear: -30%
Drops from the event “Ouch! It burns!”
Modification % is unique, the table shows just an example
Springfield 1911
16
1.1 kg.
10 000
.45 ACP
6
238-433 \ 37-55
Damage: +8.2%
Accuracy: +0.3%
Wear: -46.7%
Drops from the event “Ouch! It burns!”
Modification % is unique, the table shows just an example
Submachine Guns
UMP M2
20
2.5 kg.
20 000
.45 ACP
25
205-330 \ 22-35
Damage: +26.9 %
Wear: -100%
Slot machines in the Tunnels
SMG-90 M2
25
3.1 kg.
28 000
5.7×28
50
210-340 \ 30-40
Damage: +21.4%
Wear: -100%
Slot machines in the Tunnels
UMP M3
20
2.5 kg.
20 000
.45 ACP
25
205-330 \ 22-35
Damage: +9.6%
Accuracy: -16.7%
Wear: -30%
Drops from the event “Ouch! It burns!”
Modification % is unique, the table shows just an example
Assault Rifles
Marauder-5 M2
10
3.3 kg.
8 000
5.45×39
30
85-170 \ 15-25
Damage: +29.4%
Wear: -100%
Lizard lvl 50+ in the peat bogs. Drop chance – rare (30-40%)
Marauder-7
16
4.2 kg.
15 000
7.62×39
20
170-360 \ 20-30
Damage: +20.0%
Wear: -100%
Symbiont in the bunker. Drop chance – very rare (5%)
Zastava M-70 M2
20
3.9 kg.
18 000
7.62×39
30
230-400 \ 21-35
Damage: +17.1%
Wear: -100%
Slot machines in the Tunnels
M16 M2
25
3 kg.
30 000
5.56×45
30
250-390 \ 35-45
Damage: +20.6%
Wear: -83.3%
Slot machines in the Tunnels
Rifles
Pioneer M2
23
4.2 kg.
25 000
7.62x54r
10
420-720 \ 30-50
Damage: +20%
Wear: -40%
Slot machines in the Tunnels
Grom M2
25
2.7 kg.
35 000
.30-06
8
750-1050 \ 40-55
Damage: +16.7%
Wear: -33.3%
Slot machines in the Tunnels
VSS Vintorez M2
.
20
2.7 kg.
24 000
9×39
10
149-343 159-368 \ 32-52 41-66
Damage: +14.3%
Wear: -41.2%
Drops from the event “Ouch! It burns!”
Modification % is unique, the table shows just an example
Shotguns
TOZ-34 M4 “Grandpa’s Gun”
6
3.2 kg.
2 700
12 ga.
2
270-400 \ 4-10
Damage: +42.9%
Accuracy: +20%
Drops from the Mature Spider in the spider cave (with active quest). Drop chance – 1 time
MP-133 M2
9
3.9 kg.
30 000
12 ga.
5
190-340 \ 4-10
Damage: +25.9%
Wear: -150%
Giant Toxic Spider “Daddy”. Drop chance – very rare
Marauder-12 M2
18
4.5 kg.
18 000
12 ga.
10
225-400 \ 4-10
Damage: +14.3%
Wear: -100%
Slot machines in the Tunnels
SPAS-12 M2
23
4.4 kg.
22 000
12 ga.
8
350-600 \ 9-20
Damage: +20.0%
Wear: -100%
Slot machines in the Tunnels
SPAS-12 M3
23
4.4 kg.
22 000
12 ga.
8
335-558 \ 9-20
Damage: +11.6%
Accuracy: +3.5%
Wear: -40%
Drops from the event “Ouch! It burns!”
Modification % is unique, the table shows just an example
*To get the desired weapon from the slot machines in the tunnels, you must be on a character of the corresponding class (i.e., if you want to loot Grom or Pioneer, you must spin the roulette on a Hunter).
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