Joining a Faction
At the start of the game, the character belongs to the Wanderers faction (the logo of this group is indicated in the character description). However, as the lore unfolds, it becomes clear that they are effectively working for The Initiative.
As you progress through the game and explore the world, you learn about other factions (there are 11 in total). However, you can consciously choose and join only one of two major factions: The Brigade or The Conglomerate.

The Brigade — base located in Torgograd.
Joining is done via the NPC named Kirienko.

The Conglomerate — base located in The Ark.
Joining is done via the NPC named Evocator.
Attention! Currently, it is impossible to leave a faction and, consequently, switch to another one.
Faction Quests
Joining a faction grants access to faction quests. To increase your faction rank, you must complete faction quests — as your rank grows, the assortment of the faction shop expands.
Faction quests are issued by NPCs with the corresponding faction’s logo above their head. Such NPCs are located in the city where the faction’s base is situated.
Faction quests update once a day — at 15:00 Moscow Time.
Quests can be completed:
- in regular game locations;
- during dungeon runs.
PvP elimination quests are available only in PvP zones, as killing players is prohibited in other locations.
Don’t forget to claim your reward from the faction representative after ranking up.
There are two ranks available in total, so you can get the reward twice.
List of daily faction quests:
| Quest Name | Objective | Reward (Tokens) |
|---|---|---|
| Elimination: Spiders | Kill 10 any spiders | 50 |
| Elimination: Worms | Kill 10 any worms | 50 |
| Elimination: Dogs | Kill 10 any dogs | 50 |
| Elimination: Zombies | Kill 5 zombies | 100 |
| Training: Assault Rifles | Kill 10 enemies with assault rifles | 50 |
| Training: SMGs | Kill 10 enemies with SMGs | 50 |
| Training: Shotguns | Kill 10 enemies with shotguns | 50 |
| Training: Sniper Rifles | Kill 10 enemies with sniper rifles | 50 |
| Training: Pistols | Kill 10 enemies with pistols | 75 |
| Supplies: Bandages | Collect 10 bandages and deliver to Quartermaster | 50 |
| Supplies: Meds | Deliver 10 medkits | 80 |
| Supplies: Explosives | Deliver 10 grenades | 90 |
| Bounty Hunter | Kill 10 players of any faction | 100 |
| Elimination: Brigade \ Conglomerate | Kill 5 players from the opposing faction | 150 |
Faction Shop
After joining a faction, a faction trader becomes available — the same NPC who issues faction quests. He offers unique items, weapons, and armor characteristic of that specific faction.
By completing faction quests, players earn tokens, which are used to exchange for goods in the faction shop.
The shop’s assortment directly depends on your faction rank: the higher the rank, the more goods are available.
List of Brigade faction goods:
| Item Name | Cost (Tokens \ Hexes) | Description |
|---|---|---|
| Weapon: Tambov Wolf | 900 \ 2 105 | Rarity – Uncommon Dmg – 35 Acc – 176 Spd – 470 Ergo – 210 Rng – 283 Effects: EXECUTION SHOT Deals +25% more damage to targets with health below 40% |
| Weapon: Tomak | 1 000 \ 2 200 | Rarity – Uncommon Dmg – 28 Acc – 151 Spd – 370 Ergo – 210 Rng – 266 Effects: SPIKED GUARD On hit applies bleeding for 4 sec., dealing 14 dmg per sec. |
| Weapon: Clin 91 | 900 \ 2 105 | Rarity – Uncommon Dmg – 31 Acc – 164 Spd – 950 Ergo – 210 Rng – 283 Effects: EMERGENCY RELOAD While your health is below 60%, reload speed +36% |
| Weapon: Sirius K9 | 1 000 \ 2 200 | Rarity – Uncommon Dmg – 30 Acc – 161 Spd – 650 Ergo – 210 Rng – 300 Effects: GAS VENT S13 While your health is below 13%, damage increased +13% |
| Blueprint: Tornado-91M | 1 200 \ 300 | – |
| Blueprint: Saturn 9B | 1 200 \ 300 | – |
| Head: Assaulter Helmet | 550 \ 1 650 | Rarity – Uncommon Prot: 25 \ 10 \ 0 Effects: +12 max health |
| Body: Assaulter Armor | 800 \ 2 455 | Rarity – Uncommon Prot: 40 \ 13 \ 0 Effects: +14% melee damage reduction |
| Hands: Assaulter Gloves | 250 \ 805 | Rarity – Uncommon Prot: 16 \ 15 \ 0 Effects: +12% aiming speed |
| Legs: Assaulter Pants | 550 \ 1 650 | Rarity – Uncommon Prot: 27 \ 10 \ 0 Effects: +12% stamina regen |
| Head: Assaulter Helmet | 800 \ 2 400 | Rarity – Rare Prot: 35 \ 10 \ 0 Effects: +14 bullet damage reduction |
| Body: Assaulter Armor | 1 200 \ 3 600 | Rarity – Rare Prot: 55 \ 13 \ 0 Effects: +17% explosion damage reduction |
| Hands: Assaulter Gloves | 400 \ 1 200 | Rarity – Rare Prot: 22 \ 5 \ 0 Effects: +14% aiming speed |
| Legs: Assaulter Pants | 800 \ 2 400 | Rarity – Rare Prot: 35 \ 10 \ 0 Effects: +11 max stamina |
| *Assaulter Set | (2) Breathable Fabric Health regen speed +25% (3) Composite Armor Panels Taking heavy damage increases physical resist +70 and electrical resist +35 for 10 sec. | |
| Head: Alpha Operative Helmet | 550 \ 1 650 | Rarity – Uncommon Prot: 32 \ 0 \ 0 Effects: +12 bullet damage reduction |
| Body: Alpha Operative Armor | 800 \ 2 455 | Rarity – Uncommon Prot: 50 \ 0 \ 0 Effects: +14 explosion damage reduction |
| Hands: Alpha Operative Gloves | 250 \ 805 | Rarity – Uncommon Prot: 20 \ 0 \ 0 Effects: +12% equip speed |
| Legs: Alpha Operative Pants | 550 \ 1 650 | Rarity – Uncommon Prot: 32 \ 0 \ 0 Effects: +9 max stamina |
| Head: Alpha Operative Helmet | 800 \ 2 400 | Rarity – Rare Prot: 40 \ 0 \ 0 Effects: +14% bullet damage reduction |
| Body: Alpha Operative Armor | 1 200 \ 3 600 | Rarity – Rare Prot: 65 \ 0 \ 0 Effects: +17% explosion damage reduction |
| Hands: Alpha Operative Gloves | 400 \ 1 200 | Rarity – Rare Prot: 24 \ 0 \ 0 Effects: +14% equip speed |
| Legs: Alpha Operative Pants | 800 \ 2 400 | Rarity – Rare Prot: 40 \ 0 \ 0 Effects: +14% stamina regen speed |
| * Alpha Operative Set | (2) Army Load Bearing Gear Weapon swap speed increased by 17% (3) Ceramic Plates Max health +14 | |
| Outfit: Brigade Fighter Jacket | 800 \ 2 400 | |
| Outfit: Brigade Fighter Gloves | 800 \ 2 400 | |
| Outfit: Brigade Fighter Cap | 800 \ 2 400 | |
| Outfit: Brigade Fighter Pants | 800 \ 2 400 | |
| Penicillin Syringe | 25 \ 35 | Rarity – Uncommon Heal – 80 Effects: +15 max health for 2 min. |
| Bellflower Lemonade | 50 \ 50 | Rarity – Uncommon Recov Health – 10 Recov Stam – 30 Recov Food – 30 Effects: +5 max health for 15 min. |
| Cocktail: Alpha | 25 \ 75 | Rarity – Uncommon Recov Health – 10 Recov Stam – 30 Recov Food – 30 Effects: +6% sprint speed for 15 min. +7 max health for 15 sec. |
| Stimulant: Sagitocil-M | 50 \ 78 | Rarity – Rare Effects: +25 max health for 3 min. +15 max stamina for 3 min. |
| Cocktail: Terminator | 50 \ 150 | Rarity – Rare Recov Health – 15 Recov Stam – 40 Recov Food – 40 Effects: +10 max health for 25 min. +10% max stamina for 25 min. |
List of Conglomerate faction goods:
| Item Name | Cost (Tokens \ Hexes) | Description |
|---|---|---|
| Weapon: Shaman | 900 \ 2 105 | Rarity – Uncommon Dmg – 34 Acc – 165 Spd – 370 Ergo – 210 Rng – 283 Effects: POISONED ROUND Deals 50% physical and 50% toxic damage |
| Weapon: Voron-255 | 1 000 \ 2 200 | Rarity – Uncommon Dmg – 20 Acc – 153 Spd – 160 Ergo – 222 Rng – 266 Effects: SOUL HARVEST Killing an enemy instantly restores 15% of missing health |
| Weapon: Orc | 900 \ 2 105 | Rarity – Uncommon Dmg – 34 Acc – 165 Spd – 370 Ergo – 210 Rng – 283 Effects: INCENDIARY ROUND Deals 35% physical and 65% thermal damage. |
| Weapon: Adamant Havenari | 1 000 \ 2 200 | Rarity – Uncommon Dmg – 32 Acc – 154 Spd – 550 Ergo – 234 Rng – 300 Effects: DESPERATION While your health is below 60%, fire rate increased +25% |
| Blueprint: Fire Warrior | 1 200 \ 300 | – |
| Blueprint: SKS Proton | 1 200 \ 300 | – |
| Head: Fanatic Helmet | 550 \ 1 650 | Rarity – Uncommon Prot: 20 \ 11 \ 11 Effects: +9 max health |
| Body: Fanatic Armor | 800 \ 2 455 | Rarity – Uncommon Prot: 30 \ 15 \ 15 Effects: +14% explosion damage reduction |
| Hands: Fanatic Gloves | 250 \ 805 | Rarity – Uncommon Prot: 10 \ 6 \ 6 Effects: +13% weapon swap speed |
| Legs: Fanatic Pants | 550 \ 1 650 | Rarity – Uncommon Prot: 20 \ 11 \ 11 Effects: +12% health regen |
| Head: Fanatic Helmet | 800 \ 2 400 | Rarity – Rare Prot: 25 \ 13 \ 13 Effects: +11 max health |
| Body: Fanatic Armor | 1 200 \ 3 600 | Rarity – Rare Prot: 40 \ 19 \ 19 Effects: +17% melee damage reduction |
| Hands: Fanatic Gloves | 400 \ 1 200 | Rarity – Rare Prot: 14 \ 8 \ 8 Effects: +12% equip speed |
| Legs: Fanatic Pants | 800 \ 2 400 | Rarity – Rare Prot: 25 \ 13 \ 13 Effects: +14% health regen |
| *Fanatic Set | (2) Anomalous Infusion Stamina regen speed +25% (3) Ancestral Blessing Sprint speed increased by 8% | |
| Head: Havenari Seer Helmet | 550 \ 1 650 | Rarity – Uncommon Prot: 20 \ 0 \ 0 Effects: +12 max stamina |
| Body: Havenari Seer Armor | 800 \ 2 455 | Rarity – Uncommon Prot: 50 \ 0 \ 0 Effects: +14 anomaly damage reduction |
| Hands: Havenari Seer Gloves | 250 \ 805 | Rarity – Uncommon Prot: 20 \ 0 \ 0 Effects: +6 max health |
| Legs: Havenari Seer Pants | 550 \ 1 650 | Rarity – Uncommon Prot: 32 \ 0 \ 0 Effects: +9 max stamina |
| Head: Havenari Seer Helmet | 800 \ 2 400 | Rarity – Rare Prot: 40 \ 0 \ 0 Effects: +14 max stamina |
| Body: Havenari Seer Armor | 1 200 \ 3 600 | Rarity – Rare Prot: 65 \ 0 \ 0 Effects: +17 anomaly damage reduction |
| Hands: Havenari Seer Gloves | 400 \ 1 200 | Rarity – Rare Prot: 24 \ 0 \ 0 Effects: +7 max health |
| Legs: Havenari Seer Pants | 800 \ 2 400 | Rarity – Rare Prot: 40 \ 0 \ 0 Effects: +11 max stamina |
| *Havenari Seer Set | (2) Enchanted Skin Max health +10% (3) Blood Infusion Killing an enemy restores 25% of lost health | |
| Outfit: Faithful Fighter Jacket | 800 \ 2 400 | |
| Outfit: Faithful Fighter Gloves | 800 \ 2 400 | |
| Outfit: Faithful Fighter Cap | 800 \ 2 400 | |
| Outfit: Faithful Fighter Pants | 800 \ 2 400 | |
| Penicillin Syringe | 25 \ 35 | Rarity – Uncommon Heal – 80 Effects: +15 max health for 2 min. |
| Cocktail: Tuvall | 50 \ 150 | Rarity – Rare Recov Health – 15 Recov Stam – 40 Recov Food – 40 Effects: +10 max health for 25 min. +50% health regen for 25 min. |
| Cocktail: Noreisky | 25 \ 75 | Rarity – Uncommon Recov Health – 10 Recov Stam – 30 Recov Food – 30 Effects: +7 max stamina for 15 min. +7% max health for 15 sec. |
| Stimulant: Canaan | 50 \ 75 | Rarity – Rare Effects: +22% sprint speed for 4 min. |
| Cocktail: Hardcore | 50 \ 150 | Rarity – Rare Recov Health – 15 Recov Stam – 40 Recov Food – 40 Effects: +10 max health for 25 min. +7% sprint speed for 25 min. |
All In-Game Factions
Pioner features an extensive lore involving numerous factions and groups. Each has its own history, goals, and relationships with other parties. Players get to know them as they complete quests and explore locations.
Each faction has distinctive features, including their base location, as well as allies and enemies.
Below is a comparative table of all factions present in the game.
| Faction | Enemies | Allies | Base / Location | Brief Description |
|---|---|---|---|---|
| Island Gangs | Mercenary Troops | Brigade | Across all regions of Tartarus | Groups of renegades, looters, and criminals. Engage in racketeering, avoid killing civilians (except military and lone wolves). Rumors of a “Pakhan” (Boss). |
| Brigade | Conglomerate, Island Gangs | Trade Union, Wanderers of the Pass | Outposts all over the island, HQ in Torgograd | Volunteer military formation of former Soviet military. Goal — restore order and lift the blockade. Leading a major expedition. |
| Conglomerate | Brigade, Cult of the Raven | None | Settlements all over the island, Capital in The Ark | Indigenous tribes (Havenari, Norei, Orbos). Fighting the corruption of the islands, expeditions into dark lands. Ruled by a Queen and a Council. |
| Cult of the Raven | All Outsiders | Conglomerate | Captured Havenari Manufactury | Idolaters, tribal renegades. Sacrifices, terror. Obstruct control over the islands. |
| Sentinels | Sumrak | The Initiative, Runners | Base Volkodav, Middle-earth | Monster hunters, protect the population and escort caravans. |
| Sumrak | Hostile to all living | None | Station Mogilnik, Shadow Lands | Elite unit of “The Initiative” (former cleaners). Now in open confrontation, motives unclear. |
| The Initiative | Cult of the Raven, Mercenary Troops, Island Gangs | None | Wanderers Pass | Secret government organization. Research, suppression, and concealment of information. Controls the central station. |
| Runners | Island Gangs | Sentinels | City Narifon, Mushroom Plain | Peaceful courier and postal service. Representatives everywhere. |
| Wanderers of the Pass | Sumrak, Cult of the Raven | Trade Union | Wanderers Pass | Free researchers and traders. Neutral hub, open to everyone. |
| Mercenary Troops | Brigade, Conglomerate | None | All over the island | Scattered military squads. Sometimes act as a private army by contract. |
| Trade Union | Island Gangs | Brigade, Wanderers of the Pass | Wanderers Pass (representatives everywhere) | Guild of merchants. Maintains relations with all major powers. |
Interactive faction relationship overview:
