Lockpicks

Note: This translation is partially machine-generated. Some location names or NPC names may be translated literally and may not exactly match the in-game terminology.

On your first attempt to open a locked door, you will automatically receive a quest to craft lockpicks.
To create lockpicks, you will need: pliers, needle-nose pliers, and wire.

Pliers and needle-nose pliers are reusable tools, so it makes sense to keep at least one set in your warehouse. All necessary items can be found in the game world – they are randomly scattered across locations. It is easiest to look for wire in electrical boxes, crates, and system blocks.

   How to craft lockpicks:

  • Place all required materials in your inventory.
  • Open your inventory and click on the craft icon (anvil under the token count).
  • First craft blanks, and then the lockpicks themselves.

Lockpicking a door with lockpicks

Make sure you have lockpicks in your inventory and approach a locked door. Upon interacting with it, a minigame will start: you will need to find the correct combination to pick the lock. Locks can have from 4 to 10 pins.
The more pins there are, the harder the process is – in such cases, it is recommended to write down the sequence so as not to get confused.

Please note: with each new attempt to open the lock, the pin combination will change, so there is no point in remembering the old order.

Features of loot behind the door

If you opened the door with lockpicks, there will be both common loot (accessible to all players) and individual loot, visible only to you – the one who opened the lock.
Individual loot is usually more valuable and respawns once a day, so repeated picking in a short period will not bring additional profit.

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