
Medicine
List of all medical items available in the game with their properties.
Items providing “protection” are recommended to be used in advance. The effect stacks (using several items in a row increases the protection duration).
|
MEDICAL ITEM |
Base Price |
Weight |
Medical Effects |
Impact on Character Effects |
||
|
Burn Ointment |
|
100 |
25 g. |
– |
Burn: -10.0…-2.0 \sec. |
|
|
Bandage |
|
7 |
50 g. |
Health: 2…5 \sec. |
Bleeding: -5.0…-0.5 \sec. |
|
|
Small Medkit |
|
15 |
0.25 kg. |
Health: 5…10 \sec. |
Bleeding: -1.0…-0.5 \sec. |
|
|
Medium Medkit |
|
25 |
0.35 kg. |
Health: 10…20 \sec. |
Bleeding: -1.0…-0.5 \sec. |
|
|
Large Medkit |
|
50 |
0.50 kg. |
Health: 15…30 \sec. |
Bleeding: -1.0…-1.0 \sec. |
|
|
Improved Medkit |
|
70 |
0.40 kg. |
Health: 20…35 \sec. |
Bleeding: -1.0…-1.0 \sec. |
|
|
Adventure Medkit |
|
700 |
0.45 kg. |
Health: 20…35 \sec. |
Bleeding: -1.0…-1.0 \sec. Burn: -1.0…-1.0 \sec. |
|
|
Small Antidote |
|
35 |
100 g. |
– |
Poison Protection: 1.5…1.5 \sec. |
|
|
Medium Antidote |
|
65 |
200 g. |
– |
Poison Protection: 4.0…3.4 \sec. |
|
|
Large Antidote |
|
120 |
0.25 kg. |
– |
Poison Protection: 6.0…10.0 \sec. |
|
|
Small Chemical Antidote |
|
35 |
100 g. |
– |
Chemical Protection: 5.0…1.0 \sec. |
|
|
Medium Chemical Antidote |
|
60 |
200 g. |
– |
Chemical Protection: 10.0…1.5 \sec. |
|
|
Antirad |
|
50 |
25 g. |
– |
Radiation: -20.0…0.0 \sec. Radiation Protection: 5.0…2.0 \sec. |
|
|
Lollipop |
|
– |
30 g. |
Health: 30…30 \sec. |
Bleeding: -1.0…-1.0 \sec. Poison: -1.0…-1.0 \msec. Radiation: -1.0…-1.0 \sec. Chemicals: -1.0…-1.0 \sec. Wound: -1.0…-1.0 \sec. |
|
|
Sweet Rice Balls Tangyuan |
|
– |
30 g. |
Health: 30…30 \sec. |
Bleeding: -1.0…-1.0 \sec. Poison: -1.0…-1.0 \msec. Radiation: -1.0…-1.0 \sec. Chemicals: -1.0…-1.0 \sec. Wound: -1.0…-1.0 \sec. |
|
Stimulants
List of all stimulants available in the game and their properties.
Keep in mind that you cannot use multiple stimulants simultaneously (you cannot apply a second stimulant until the first one wears off). There is a special item Detox available in the shop to deactivate a stimulant.
Stimulants that grant extra stat points cannot give more than 10 points in total.
Upon death, stimulants do not drop from inventory and their effects do not reset.
|
STIMULANT |
Base Price |
Weight |
Medical Effects |
Impact on Character Effects |
Duration |
||
|
Shilo |
|
200 |
50 g. |
Stamina Recovery: 300…300 \sec. |
|
– |
1 minute |
|
Stout |
|
1 500 |
50 g. |
Strength: 1…2 \sec. |
|
Poison: 5.0…0.2 \sec. |
20 minutes |
|
Healing |
|
300 |
50 g. |
Health: 35…70 \sec.
|
|
Wound: -5.0…-1.0 \sec. |
15 seconds |
|
Sly |
|
550 |
50 g. |
Intelligence: 1…3 \sec. |
|
Radiation: 5.0…0.2 \sec. |
30 minutes |
|
Mustang |
|
550 |
50 g. |
Endurance: 1…3 \sec. |
|
Chemicals: 3.0…0.1 \sec. |
30 minutes |
|
Fortune |
|
1 500 |
50 g. |
Luck: 1…2 \sec |
|
Alcohol: 100.0…10.0 \sec. |
30 minutes |
|
Detox |
|
350 |
50 g. |
Removes stimulant effect |
|
|
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