Medicine (First Aid Kits and Stimulants)

Medicine

A complete list of all medications in the game, along with their properties.

It’s recommended to use medications with “protection” effects in advance. The effects stack (using several medications in a row increases the duration of the protection).

Burn ointment

Burn ointment

Base price: 100

Weight: 25 g.

Medical effects

–

Impact on character status effects

Burn: -10.0…-2.0 /sec.

Bandage

Bandage

Base price: 7

Weight: 50 g.

Medical effects

Health: 2…5 /sec.

Impact on character status effects

Bleeding: -5.0…-0.5 /sec.

Small first aid kit

Small first aid kit

Base price: 15

Weight: 0.25 kg.

Medical effects

Health: 5…10 /sec.

Impact on character status effects

Bleeding: -1.0…-0.5 /sec.

Medium first aid kit

Medium first aid kit

Base price: 25

Weight: 0.35 kg.

Medical effects

Health: 10…20 /sec.

Impact on character status effects

Bleeding: -1.0…-0.5 /sec.

Large first aid kit

Large first aid kit

Base price: 50

Weight: 0.50 kg.

Medical effects

Health: 15…30 /sec.

Impact on character status effects

Bleeding: -1.0…-1.0 /sec.

Improved first aid kit

Improved first aid kit

Base price: 70

Weight: 0.40 kg.

Medical effects

Health: 20…35 /sec.

Impact on character status effects

Bleeding: -1.0…-1.0 /sec.

Adventure first aid kit

Adventure first aid kit

Base price: 700

Weight: 0.45 kg.

Medical effects

Health: 20…35 /sec.

Impact on character status effects

Bleeding: -1.0…-1.0 /sec.

Burn: -1.0…-1.0 /sec.

Small antidote

Small antidote

Base price: 35

Weight: 100 g.

Medical effects

–

Impact on character status effects

Poison protection: 1.5…1.5 /sec.

Medium antidote

Medium antidote

Base price: 65

Weight: 200 g.

Medical effects

–

Impact on character status effects

Poison protection: 4.0…3.4 /sec.

Large antidote

Large antidote

Base price: 120

Weight: 0.25 kg.

Medical effects

–

Impact on character status effects

Poison protection: 6.0…10.0 /sec.

Small chemical antidote

Small chemical antidote

Base price: 35

Weight: 100 g.

Medical effects

–

Impact on character status effects

Chemical protection: 5.0…1.0 /sec.

Medium chemical antidote

Medium chemical antidote

Base price: 60

Weight: 200 g.

Medical effects

–

Impact on character status effects

Chemical protection: 10.0…1.5 /sec.

Antirad

Antirad

Base price: 50

Weight: 25 g.

Medical effects

–

Impact on character status effects

Radiation: -20.0…0.0 /sec.

Radiation protection: 5.0…2.0 /sec.

Lollipop

Lollipop

Base price: –

Weight: 30 g.

Medical effects

Health: 30…30 /sec.

Impact on character status effects

Bleeding: -1.0…-1.0 /sec.

Poison: -1.0…-1.0 /sec.

Radiation: -1.0…-1.0 /sec.

Chemicals: -1.0…-1.0 /sec.

Injury: -1.0…-1.0 /sec.

Sweet Tangyuan rice balls

Sweet Tangyuan rice balls

Base price: –

Weight: 30 g.

Medical effects

Health: 30…30 /sec.

Impact on character status effects

Bleeding: -1.0…-1.0 /sec.

Poison: -1.0…-1.0 /sec.

Radiation: -1.0…-1.0 /sec.

Chemicals: -1.0…-1.0 /sec.

Injury: -1.0…-1.0 /sec.

➔Burn ointment can only be crafted or obtained as a reward for a daily quest from the notice board on the Coast.

➔The Improved first aid kit can be bought in the premium shop, found in lockpick-locked rooms, or looted from an airdrop. It can be placed in the account inventory.

➔The Adventure first aid kit only drops in Adventure No. 1.

➔The Large antidote is only sold at the Canyon and the Testing Ground.

➔The Lollipop and Sweet Tangyuan rice balls could only be purchased during event periods.

Stimulants

A complete list of all stimulants in the game and their properties.

Keep in mind that you can’t use several stimulants at the same time (you won’t be able to apply a second one until the first stimulant wears off). There’s a special Detox drug available in the shop for deactivating a stimulant.

Stimulants that grant bonus stat points can’t give more than 10 points in total.

On death, stimulants don’t drop out of your inventory, and their effects are not reset.

Needle

Needle

Base price: 200

Weight: 50 g.

Duration: 1 minute

Medical effects

Stamina recovery: 300…300 /sec.

Impact on character status effects

–

Tough Guy

Tough Guy

Base price: 1 500

Weight: 50 g.

Duration: 20 minutes

Medical effects

Strength: 1…2 /sec.

Impact on character status effects

Poison: 5.0…0.2 /sec.

Healing

Healing

Base price: 300

Weight: 50 g.

Duration: 15 seconds

Medical effects

Health: 35…70 /sec.

Impact on character status effects

Injury: -5.0…-1.0 /sec.

Cunning

Cunning

Base price: 550

Weight: 50 g.

Duration: 30 minutes

Medical effects

Intellect: 1…3 /sec.

Impact on character status effects

Radiation: 5.0…0.2 /sec.

Mustang

Mustang

Base price: 550

Weight: 50 g.

Duration: 30 minutes

Medical effects

Endurance: 1…3 /sec.

Impact on character status effects

Chemicals: 3.0…0.1 /sec.

Fortune

Fortune

Base price: 1 500

Weight: 50 g.

Duration: 30 minutes

Medical effects

Luck: 1…2 /sec.

Impact on character status effects

Alcohol: 100.0…10.0 /sec.

Detox

Detox

Base price: 350

Weight: 50 g.

Medical effects

Removes the stimulant’s effect

TER-PILLS

TER-PILLS is a stimulant (listed in the item description as “a certain useful medication”) that doesn’t give the character any obvious effects. Unlike regular medications and stimulants, its action isn’t displayed in the interface in any way: there’s no effect timer, and no changes show up in the character’s stats.

As of today, it’s been reliably confirmed that TER-PILLS reduces crafting time by 1 minute.

Also keep in mind that this stimulant isn’t universal. Each character class has its own version of TER-PILLS, so you can only use the drug matching your class (Mercenary, Engineer, Prospector, or Hunter).

TER-PILLS can be obtained as random loot found in crates across various locations.

Base price: 1 token
Weight: 32 g.

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