
How to get experience?

What affects gaining experience?
- When leveling on mobs, the difference between your HP and the enemy’s HP matters: the stronger the enemy, the more experience you get. You can determine the farming efficiency by the mob’s color:
- Green — the mob is weak, minimum experience;
- Yellow — optimal balance;
- Red — maximum experience, but the fight will be hard.
- Premium — +15% to experience for quests, crafting, and kills;
- Clan bonuses — skills for fast learning give +3–10% for killing mobs, and the PvP perk gives +5% for killing players;
- Class skills — for example, Engineer gets up to +15%;
- Day/night cycle — increased experience for quests, crafting, and kills from 22:00 to 05:30 in-game time.
How much experience is needed to reach a level?
How does leveling up affect the character?


- More skill points: each level gives 1 point to unlock general and class skills;
- Additional stat points at every 5th (or 10th) level;
- Increases maximum Stamina;
- Increases maximum Health;
- Increases maximum carry weight (up to level 30);
- Unlocks the ability to use more powerful weapons, improved armor, and more complex equipment;
- Grants access to higher-level locations.
How much health and stamina will the character have?
Theoretical calculation of the character’s health and stamina values. Deviations are possible (within 0.5%–1%), which is due to rounding within the game itself or slight differences in growth coefficients.
(PDA → “Character skills” section → “Character stats” tab)
Character leveling calculator explanation (detailed table)
At lvl. 5, a total of the following is available for distribution:
- 1 character stat point;
- 4 character skill points.
At character level 5, mail and the ability to trade with other players are unlocked.
| Level | XP |
|---|---|
| 1-2 | 1 000 |
| 2-3 | 1 000 |
| 3-4 | 2 000 |
| 4-5 | 3 000 |
At lvl. 10, a total of the following is available for distribution:
- 2 character stat points;
- 9 character skill points.
At lvl. 8, the ability to distribute points into class skills is unlocked.
At lvl. 10, the ability to use the guide (Swamp – Korovye village) is unlocked.
| Level | XP |
|---|---|
| 5-6 | 4 900 |
| 6-7 | 7 735 |
| 7-8 | 11 781 |
| 8-9 | 17 279 |
| 9-10 | 24 347 |
At lvl. 15, a total of the following is available for distribution:
- 3 character stat points;
- 14 character skill points.
At lvl. 15, access to the locations is unlocked: “Exclusion zone” + “Labyrinth” and “Tunnels“.
| Level | XP |
|---|---|
| 10-11 | 32 869 |
| 11-12 | 42 364 |
| 12-13 | 51 896 |
| 13-14 | 64 055 |
| 14-15 | 73 984 |
At lvl. 20, a total of the following is available for distribution:
- 4 character stat points;
- 19 character skill points.
At lvl. 16, provided the main quest line is completed, you can join a faction.
At lvl. 20, access to the “Canyon” location is unlocked.
| Level | XP |
|---|---|
| 15-16 | 91 317 |
| 16-17 | 111 677 |
| 17-18 | 135 301 |
| 18-19 | 162 362 |
| 19-20 | 192 940 |
At lvl. 25, a total of the following is available for distribution:
- 5 character stat points;
- 24 character skill points.
| Level | XP |
|---|---|
| 20-21 | 206 361 |
| 21-22 | 247 634 |
| 22-23 | 297 161 |
| 23-24 | 356 593 |
| 24-25 | 427 911 |
At lvl. 30, a total of the following is available for distribution:
- 6 character stat points;
- 29 character skill points.
At lvl. 30, access to the locations is unlocked: “Coast“, “Testing Ground“, and “Foothills“.
| Level | XP |
|---|---|
| 25-26 | 513 493 |
| 26-27 | 616 192 |
| 27-28 | 739 430 |
| 28-29 | 887 317 |
| 29-30 | 1 011 541 |
At lvl. 40, a total of the following is available for distribution:
- 7 character stat points;
- 39 character skill points.
| Level | XP |
|---|---|
| 30-31 | 1 077 025 |
| 31-32 | 1 111 870 |
| 32-33 | 1 150 785 |
| 33-34 | 1 161 014 |
| 34-35 | 1 191 975 |
| 35-36 | 1 202 811 |
| 36-37 | 1 323 092 |
| 37-38 | 1 455 401 |
| 38-39 | 1 600 941 |
| 39-40 | 1 761 035 |
At lvl. 50, a total of the following is available for distribution:
- 8 character stat points;
- 53 character skill points.
At character lvl. 50, 5 character skill points are given instead of 1.
| Level | XP |
|---|---|
| 40-41 | 1 937 139 |
| 41-42 | 2 130 853 |
| 42-43 | 2 343 938 |
| 43-44 | 2 578 332 |
| 44-45 | 2 836 165 |
| 45-46 | 3 119 782 |
| 46-47 | 3 431 760 |
| 47-48 | 3 586 189 |
| 48-49 | 3 720 199 |
| 49-50 | 3 829 739 |
Not introduced into the game.
| Level | XP |
|---|---|
| 50-51 | 3 910 839 |
Analysis of the required XP growth pattern by levels
Below is a graph that illustrates the dependence of the character’s level (from 1 to 50) on the amount of experience required to level up:

The graph clearly shows that the distribution of the required experience for leveling up is uneven. At the same time, reaching levels 35 and 50 happens faster due to a decrease (a slower growth) in the required experience.
You can try to find a mathematical model. For this, the following are usually applied:
- Polynomial functions (for example, quadratic or cubic).
- Exponential functions (growth of the form y=a⋅b^x).
Both models describe the XP growth well, but the exponential one is better suited for displaying a sharp increase at high levels.

Prospects for introducing character level 100
The game files already contain data for leveling a character from level 1 to 100. However, there is no point in dwelling on this in detail, since the developers do not plan to raise the current 50-level cap.
For the curious: upon reaching level 100, the character would receive 59 skill points and 13 stat points. Reaching level 50 requires 48 885 485 XP (from level 50 to 100 – 12 298 510 995 XP).

