Character leveling

Leveling up

How to get experience?

What affects gaining experience?

  • When leveling on mobs, the difference between your HP and the enemy’s HP matters: the stronger the enemy, the more experience you get. You can determine the farming efficiency by the mob’s color:
    • Green — the mob is weak, minimum experience;
    • Yellow — optimal balance;
    • Red — maximum experience, but the fight will be hard.
  • Premium — +15% to experience for quests, crafting, and kills;
  • Clan bonuses — skills for fast learning give +3–10% for killing mobs, and the PvP perk gives +5% for killing players;
  • Class skills — for example, Engineer gets up to +15%;
  • Day/night cycle — increased experience for quests, crafting, and kills from 22:00 to 05:30 in-game time.

How much experience is needed to reach a level?

Character leveling
Your level: 1
Target (level): 50
XP NEEDED
0
At level 50 will become available:

How does leveling up affect the character?

  • More skill points: each level gives 1 point to unlock general and class skills;
  • Additional stat points at every 5th (or 10th) level;
  • Increases maximum Stamina;
  • Increases maximum Health;
  • Increases maximum carry weight (up to level 30);
  • Unlocks the ability to use more powerful weapons, improved armor, and more complex equipment;
  • Grants access to higher-level locations.

How much health and stamina will the character have?

Theoretical calculation of the character’s health and stamina values. Deviations are possible (within 0.5%–1%), which is due to rounding within the game itself or slight differences in growth coefficients.

Character health and stamina
Select class:
Prospector
Hunter
Mercenary
Engineer
Health (HP)
0
Stamina
0
Your level: 1
Stat points
Distribute additional character stat points
Strength: 6
Endurance: 6
Class skills
Specify additional bonuses in %
(PDA → “Character skills” section → “Character stats” tab)
Health (%):
Stamina (%):

Character leveling calculator explanation (detailed table)

From lvl. 1 to 5 (7,000 XP)

At lvl. 5, a total of the following is available for distribution:

  • 1 character stat point;
  • 4 character skill points.

At character level 5, mail and the ability to trade with other players are unlocked.

LevelXP
1-21 000
2-31 000
3-42 000
4-53 000
From lvl. 5 to 10 (66,042 XP)

At lvl. 10, a total of the following is available for distribution:

  • 2 character stat points;
  • 9 character skill points.

At lvl. 8, the ability to distribute points into class skills is unlocked.

At lvl. 10, the ability to use the guide (Swamp – Korovye village) is unlocked.

LevelXP
5-64 900
6-77 735
7-811 781
8-917 279
9-1024 347
From lvl. 10 to 15 (265,168 XP)

At lvl. 15, a total of the following is available for distribution:

  • 3 character stat points;
  • 14 character skill points.

At lvl. 15, access to the locations is unlocked: “Exclusion zone” + “Labyrinth” and “Tunnels“.

LevelXP
10-1132 869
11-1242 364
12-1351 896
13-1464 055
14-1573 984
From lvl. 15 to 20 (693,597 XP)

At lvl. 20, a total of the following is available for distribution:

  • 4 character stat points;
  • 19 character skill points.

At lvl. 16, provided the main quest line is completed, you can join a faction.

At lvl. 20, access to the “Canyon” location is unlocked.

LevelXP
15-1691 317
16-17111 677
17-18135 301
18-19162 362
19-20192 940
From lvl. 20 to 25 (1,535,660 XP)

At lvl. 25, a total of the following is available for distribution:

  • 5 character stat points;
  • 24 character skill points.
LevelXP
20-21206 361
21-22247 634
22-23297 161
23-24356 593
24-25427 911
From lvl. 25 to 30 (3,767,973 XP)

At lvl. 30, a total of the following is available for distribution:

  • 6 character stat points;
  • 29 character skill points.

At lvl. 30, access to the locations is unlocked: “Coast“, “Testing Ground“, and “Foothills“.

LevelXP
25-26513 493
26-27616 192
27-28739 430
28-29887 317
29-301 011 541
From lvl. 30 to 40 (13,035,949 XP)

At lvl. 40, a total of the following is available for distribution:

  • 7 character stat points;
  • 39 character skill points.
LevelXP
30-311 077 025
31-321 111 870
32-331 150 785
33-341 161 014
34-351 191 975
35-361 202 811
36-371 323 092
37-381 455 401
38-391 600 941
39-401 761 035
From lvl. 40 to 50 (29,514,096 XP)

At lvl. 50, a total of the following is available for distribution:

  • 8 character stat points;
  • 53 character skill points.

At character lvl. 50, 5 character skill points are given instead of 1.

LevelXP
40-411 937 139
41-422 130 853
42-432 343 938
43-442 578 332
44-452 836 165
45-463 119 782
46-473 431 760
47-483 586 189
48-493 720 199
49-503 829 739
Lvl. 50-51

Not introduced into the game.

LevelXP
50-513 910 839

Analysis of the required XP growth pattern by levels

Below is a graph that illustrates the dependence of the character’s level (from 1 to 50) on the amount of experience required to level up:

The graph clearly shows that the distribution of the required experience for leveling up is uneven. At the same time, reaching levels 35 and 50 happens faster due to a decrease (a slower growth) in the required experience.

You can try to find a mathematical model. For this, the following are usually applied:

  • Polynomial functions (for example, quadratic or cubic).
  • Exponential functions (growth of the form y=a⋅b^x).

Both models describe the XP growth well, but the exponential one is better suited for displaying a sharp increase at high levels.

Prospects for introducing character level 100

The game files already contain data for leveling a character from level 1 to 100. However, there is no point in dwelling on this in detail, since the developers do not plan to raise the current 50-level cap.

For the curious: upon reaching level 100, the character would receive 59 skill points and 13 stat points. Reaching level 50 requires 48 885 485 XP (from level 50 to 100 – 12 298 510 995 XP).

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