Faction Reputation

What Affects Reputation:

  • Upon first joining a faction, reputation = 100%
  • Upon re-joining a faction (via the Wandering Trader for 500,000 tokens), reputation = 21.6%
  • Destroying an allied drone results in -0.4% reputation loss.
  • Killing an ally results in -4.7% reputation loss. The character turns “blue” to faction members (exactly for 2 minutes). Any faction member can kill (avenge) them without fear of losing their own reputation (while the offender is blue);
  • Killing an enemy restores +1.2% reputation;
  • Killing a “Faction Traitor” (a character with reputation below 50%) gives +0.4% reputation;
  • If you pet the cat (located near Mikhlych and Valera Bonus), you get +1.5% reputation;
  • Reputation can also be restored by completing faction quests (one-time): “Espionage” for the Nomads and “Deal with Gosha” for the Black Zone. Completing the quests grants +19.6% reputation.

How Reputation Affects the Character:

  • 100% – everything is great;
  • <99% – reputation is sunk. Commission at faction bases increases (less profitable to sell);
  • <50% – character cannot enter faction bases in the Canyon (the safe zone dome will deal damage as if to a faction enemy) and becomes an enemy of the faction (the name tag will be red to faction members. Faction members can kill this character without fear of losing their reputation);
  • <15% – other players can deal damage to you even when you are in a safe zone;
  • <0% – character is kicked out of the faction and becomes neutral (this also applies to clan leaders);

Also, the reduced reputation of an individual player affects the overall clan reputation (in the clan ranking) the character is in.

*What happens if reputation tends to zero

*How a character gets kicked out of the faction clan when reaching 0% reputation

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