Weapons

The game features a wide selection of weapons, varying in quality, characteristics, and additional effects.

Weapons are divided into the following quality categories:

  • Common (white)

The higher the weapon quality:

  • the better its stats;
  • the more additional effects it can have;
  • the higher the repair cost.

It is recommended to use weapons of Rare and Unique quality, as they possess the best stats.
Excess duplicates of such weapons are profitable to sell.
Weapons of Common and Uncommon quality are recommended to be dismantled at the workbench.


Weapons in the game are also classified by ammo types used:

  • Pistol Ammo
  • Sniper Ammo
  • Shotgun Ammo
  • Rifle Ammo
  • Special Ammo
  • Healing Ammo

Since the character can carry a limited amount of ammo in the inventory, it is recommended to have weapons that use different ammo types.
This allows you to continue the fight even if one type of ammo runs out — in such a case, you can switch to a weapon with another ammo type.


When fully broken, a weapon becomes unusable: it is automatically removed from the quick slot and moved to the inventory. Therefore, it is important to monitor the weapon’s condition.

It is also recommended not to repair weapons to 100%, but to restore them almost to the maximum value to save resources
Weapon repair is performed in fixed stages and always consumes a fixed amount of resources.

For example:
if the weapon’s condition is 99%, repairing it to 100% will consume resources as for a full repair stage, not just for the missing 1%.


Weapons can be upgraded from T1 to T3, thereby increasing their base damage.
Each upgrade stage requires resources of a higher class.

Keep in mind that modified weapons require a larger amount of resources for repair.


Interactive Weapon Comparison Menu

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Weapon Comparison Tables (for old-school players)

Below are tables listing all weapons available in the game. The list will be updated as much as possible.

❗ In all tables, weapons are listed in T1 state (unmodified).

Weapons using Pistol Ammo

NamePPSh-41TambovSamostrelNomadKolyadaMinosCobalt-19ShamanCypress-02Tambov WolfKlin 91OrcWalpurgCobolt-60Podbirin PistolMinotaurStormy PetrelAlbatrossHustler
QualityCommonCommonCommonCommonCommonUncommonUncommonUncommonUncommonUncommonUncommonUncommonUncommonUncommonRareRareRareUniqueUnique
Damage23293130247041342735313727417684708259
Acc.162181161163179161166165163176164161179166161161161161166
RoF870470500370880190429370849470950399880350199180240240350
Ergo210219230210210210225210210210210230210225210210210210225
Range283283283283283271283283283283283283283283283283283283283
EffectsGUNSLINGER
Hip-fire accuracy is increased by +50% for 5 sec. after drawing.
EXPRESS FIXER
If the magazine has less than 20% ammo left, reload speed is increased by +17%.
POISONED AMMO
Deals 50% physical and 50% toxic damage
SUPPRESSING TEMPO
Each hit increases fire rate, up to a max of +15%.
Effect fades after 5 sec. of not firing.
CONTROL SHOT
Deals +25% more damage to targets
with health below 40%
EMERGENCY RELOAD
While your health is below 60%,
reload speed is increased by +36%
INCENDIARY AMMO
Deals 35% physical and 65% thermal damage.
INCENDIARY AMMO
Deals 50% physical and 50% thermal damage.
COBALT AMMO
Deals 60% physical and 40% toxic damage.
INTUITIVE AIMING
Fire rate is +30% higher when shooting from the hip.
9.2 MM CALIBER
Deals +15% more damage to targets with
health above 90%.
GUNSLINGER
Hip-fire accuracy is increased by +50% for 5 sec. after drawing.
INTUITIVE AIMING
Fire rate is +30% higher when shooting from the hip.
JACKETED BULLETS
If the magazine has less than 25% ammo,
damage is increased by +20%.
INTUITIVE AIMING
Fire rate is +30% higher when shooting from the hip.
PIEZOELECTRIC BULLETS
Deals 40% physical and 60% electrical damage.
On critical hit, deals an additional 20 electrical damage.
EXPRESS FIXER
If the magazine has less than 20% ammo left,
reload speed is increased by +17%.
ILLEGAL MOVE
Deals +45% increased damage when shooting in the back.
Cost6256255005005002 1052 1052 1052 6312 1052 1052 1052 1052 1054 7304 7304 7309 2009 200
Weight3.5 kg1.1 kg2.3 kg1.3 kg1.2 kg1.3 kg1.2 kg1.6 kg2.5 kg1.2 kg1.2 kg1.9 kg1.6 kg1.7 kg2 kg1.3 kg

Weapons using Rifle Ammo

NameAV PyriteSirius K9Adamant HavenariSKS ShooterSirius 9BSKS ProtonAV Spirit’s HandMosin Electric RifleVintageAR-16AV DevilAV KaratAR-16 IfritOverdrive
QualityCommonUncommonUncommonUncommonUncommonRareRareRareRareRareRareUniqueUniqueUnique
Damage27303249346134145472731424072
Acc.15416115416116116116282161162163154161162
RoF55065055029065024075065449799750650520449
Ergo230210234222210222210242210210210224210210
Range300300300300300300300300300300300300300300
EffectsS13 GAS BLOCK
While your health is below 13%,
damage is increased by +13%
DESPAIR
While your health is below 60%,
fire rate is increased by +25%
POSITIONAL WEAPON
Damage when shooting while stationary is increased by 13%.
CALIBRATED FEEDER
After reloading, hip-fire accuracy is increased by 15% for 4 sec.
POSITIONAL WEAPON
Damage when shooting while stationary is increased by 13%.
CHARGED AMMO
This weapon deals 20% physical and 80% electrical damage.
MECHANISM WARM-UP
After the first 9 shots, damage is reduced by 5 points.
Effects fade after 5 sec.
SOUL SIPHON
Killing an enemy instantly restores 15% of missing health.
RELIABLE ZEROING
While your health is above 90%,
your fire rate increases by +10%.
CHARGED AMMO
This weapon deals 5% physical and 95% electrical damage.
CALIBRATED FEEDER
After reloading, hip-fire accuracy is increased by 15% for 6 sec.
GAS REGULATOR
Damage increases with each shot up to +50%.
Effect fades after 2 sec.
PRECISION AIM
Deals +15% increased damage at a distance of 35-75 meters.
SERIAL KILLER
After a kill, reload speed increases by +20% for 5 sec.
LETHAL LIGHTNESS
After a kill, movement speed with this weapon increases by 20% for 6 sec.
S13 GAS BLOCK
While your health is below 60%,
damage is increased by +15%
HIP FIRE
Spread is reduced by -15%.
TUNGSTEN-CARBIDE AMMO
Each hit increases damage,
up to a max of +10 points.
Effect ends after 3 sec. of not firing.
SERIAL KILLER
After a kill, reload speed is increased by +20% for 5 sec.
THERMAL INJECTOR
Deals 100% thermal damage.
Each shot has a 33% chance to deal area damage.
CALIBRATED FEEDER
After reloading, hip-fire accuracy is increased by 15% for 6 sec.
PLASMA AMMO
Deals 60% physical and 40% thermal damage.
Bullets explode, dealing 80% thermal area damage.
Cost6432 2002 2002 2002 2005 1005 1005 1006 3756 3755 2539 6009 6009 600
Weight3.2 kg3.7 kg3 kg4 kg4.2 kg5.4 kg3.5 kg3.9 kg3.5 kg4.3 kg4.4 kg4 kg

Weapons using Shotgun Ammo

NameMosin Sawed-OffSawed-OffTomakRaven-255Templar-81Salute-23Hexagon-23MasonTagil-555RipperHertz-81Zenit-23Hole Puncher
QualityCommonCommonUncommonUncommonUncommonUncommonRareRareRareUniqueUniqueUniqueUnique
Damage8023282019242834234214210037
Acc.156151151153155158158159158159153161161
RoF653703701609080801501601509080870
Ergo226210210222222222222242222242222222210
Range300266266266266266266266266266266238283
EffectsSPIKED GUARD
On hit, inflicts bleeding for 4 sec.,
dealing 14 damage per sec.
SOUL SIPHON
Killing an enemy instantly restores 15% of missing health
THERMITE AMMO
Deals 5% physical and 95% thermal damage.
LETHAL LIGHTNESS
After a kill, movement speed with this weapon increases by 20% for 5 sec.
LETHAL LIGHTNESS
After a kill, movement speed with this weapon increases by 20% for 5 sec.
INTUITIVE AIMING
Fire rate is +30% higher when shooting from the hip.
SERIAL KILLER
After a kill, reload speed increases by +15% for 5 sec.
CLEANUP TOOL
After a kill, damage increases by +10% for 5 sec.
SOVIET ERGONOMICS
Recoil stability improves by +30% when aiming down sights.
DOUBLE DOSE
Deals 100% thermal damage.
The drum is always loaded with 1 round dealing +50% damage.
SERIAL KILLER
After a kill, reload speed increases by +15% for 5 sec.
THERMITE AMMO
Deals 40% physical and 60% thermal damage.
EMERGENCY RELOAD
While your health is below 60%, reload speed is increased by +25%.
ELECTROSHOCK BULLET
Deals 100% electrical damage.
Any shot has a 20% chance to apply slow for 2 sec.
LETHAL LIGHTNESS
After a kill, movement speed with this weapon increases by 20% for 5 sec.
RADIO FUZE
Upon traveling 15 meters or hitting an enemy, the projectile explodes,
dealing 100% physical damage in a 2-meter radius.
LETHAL LIGHTNESS
After a kill, movement speed with this weapon increases by 15% for 4 sec.
DEADLY POLARITY
After a kill, fire rate increases by +15% for 4 sec.
Cost5155152 2002 2002 2002 7505 1005 1005 1009 6009 6009 6009 200
Weight3.5 kg1.8 kg3.8 kg3.9 kg3.9 kg5 kg3 kg6 kg4.2 kg4.4 kg5 kg

Weapons using Sniper Ammo

NamePugachMosin RifleSV DragunProduct No. 33
QualityCommonUncommonRareUnique
Damage551108081
Acc.151153151151
RoF11065120199
Ergo242242246242
Range300300300300
EffectsRELIABLE ZEROING
While your health is above 90%,
your fire rate increases by +10%.
PRECISION AIM
Deals +15% increased damage at a distance of 25-110 meters.
COMBAT RELOAD
The first shot within 5 sec.
after reloading deals +15% increased damage.
MANUAL RELOAD
While your health is above 90%,
reload speed is increased by +25%.
ELECTROMAGNETIC STRIKER
After a successful hit, the next shot deals +30% increased damage.
This shot must be fired within 2 sec.
Cost6433 0009 600
Weight3.7 kg4.5 kg4.5 kg

Weapons using Special Ammo

NameTactical Crossbow
QualityUncommon
Damage130
Acc.161
RoF670
Ergo210
Range249
EffectsSERRATED TIP
On hit, inflicts bleeding for 3 sec.,
dealing 10 damage per sec.
Cost3 000
Weight4.2 kg

Melee Weapons

NameShivCleaverWoodcutter’s AxeEntrenching ShovelCrowbarViper’s BisonSaberSparkRitual AxeCobra StrikeRitual Blade
QualityCommonCommonCommonUncommonUncommonRareRareRareRareRareUnique
Damage55608264746776808610093
Acc.00000100001000100
RoF6060606060606060606060
Ergo350350350350350350350350350350350
Range249249249249249249249249249249249
EffectsFINAL ARGUMENT
While your health is below 60%, attack speed is increased by +20%.
PHYSICIST’S CHOICE
Deals +15% more damage to targets with health above 90%.
DEADLY TOXIN
Deals 40% physical and 60% toxic damage.
SNAKE BITE
Heavy attack deals an additional 40 toxic damage.
RIGHT TO ATTACK
Each hit increases damage, up to a max of +15 points. Effect ends after 5 sec. without attacking.
CAVALRY WEAPON
As long as player health is below 60%, strikes do not consume stamina.
HEATED BLADE
Deals 50% physical and 50% fire damage.
INCENDIARY FEED
Heavy attack deals an additional 20 fire damage.
SERRATED BLADE
On hit, inflicts bleeding for 5 sec., dealing 7 damage per sec.
SHEARING BLADE
Successful heavy attack restores 10% health.
DEADLY TOXIN
Deals 40% physical and 60% toxic damage.
IMPACT SPRAYER
Upon dealing damage, leaves a toxin cloud that persists for 5 sec. and deals 10 toxic damage/sec.
LETHAL LIGHTNESS
After a kill, movement speed increases by +15% for 8 sec.
SOUL SIPHON
Killing an enemy instantly restores 15% of missing health.
Cost1756558182 0001 6003 3004 1253 3003 3003 8003 800
Weight0.4 kg1 kg1.7 kg0.7 kg0.9 kg2 kg1.4 kg1.6 kg1.3 kg2.5 kg0.8 kg

Throwables

NameMolotov CocktailHomemade GrenadeIncendiary GrenadeRGO GrenadeF1 GrenadeSmoke GrenadePoison GrenadeArc Grenade
QualityCommonCommonUncommonUncommonUncommonRareRareUnique
Damage301407513016002070
Cost352183255418130140210
Weight0.2 kg1 kg0.8 kg1.5 kg0.5 kg0.2 kg0.2 kg0.2 kg

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