Clan Quests

Note: This translation is partially machine-generated. Some location names or NPC names may be translated literally and may not exactly match the in-game terminology.

Clan Quests

.

   Clan quests are available only to players who are members of a clan.

   Clan quests do not give the player additional points or tokens upon completion. These quests serve only for clan progression (raising the level and unlocking skills).

To activate clan quests, you need to open your PDA and go to the CLAN section.

There you will see a list of all available quests with the ability to sort them by groups.

.

PvP

Quest Name

PvP Points

How to complete

Kill faction enemies (10 chevrons)

10

When killing a faction enemy, you are awarded a chevron,
it will automatically appear in your inventory (if you have free space).
The quest can be done every 6 hours of real time.

Destroy enemy MTBs (5 units)

30

Deal total damage to the enemy: 75,000 tokens

Destroy enemy MTLs (5 units)

20

Deal total damage to the enemy: 35,000 tokens

Destroy enemy suppressors (5 units)

25

Deal total damage to the enemy: 25,000 tokens

Defuse enemy mines (5 units)

5

You must manually defuse the mine (not explode it, but pick it up).

Deal total damage to the enemy: 1,500 tokens

Kill enemies using a drone

25

You must kill 1 enemy using a grenade throw from a drone.

Total:

115

.

   

Restrictions on interacting with chevrons: they cannot be given to other players, exchanged in barter, dropped on the ground, placed in a regular stash, sold, put up on commission, etc., but they can be destroyed. At the same time, chevrons do not drop upon death and can be placed in personal and clan storage.

.

Also, PvP points are awarded for participation in the war. For every 10 PvP points awarded to the character (additionally at the end of the war), the clan gets 1 PvP point. To get the maximum PvP points (after the war), you need to:

have a good kill-to-death ratio (die less and kill more. Points are awarded not only for killing faction enemies but also for neutrals. Kills with mines are also counted);
destroy enemy equipment (MTBs, MTLs, shield field suppressors, mines…);
help your faction (deploy MTBs so that allies actively use them);
highlight enemies with a reconnaissance drone or place markers on enemies with a target designator (you must be in a group). Additional points are awarded for killing a highlighted enemy;
capture fortifications (deploy shield field suppressors and hack ‘microwaves’ in the Canyon and Test Range, or hold points in the Foothills).

Important! All this must be done only within the war zone. And, for points to be awarded, you must be at the location at the moment the war ends.

.

PvE

Quest Name

PvE Points

Where to complete

Killing bears

15

Swamp, on Adventure #1

Killing swamp symbiots

15

Swamp, Coast (lvl 30+), on Adventure #1

Killing mature boars (15 units)

20

Swamp, East Territories

Killing matadors (3 units)

20

Canyon (lvl 20+), Foothills (lvl 30+), on Adventure #1

Killing mature lizards (10 units)

40

East Territories, Forestry, Minaev’s territory.

Killing fire spiders (10 units)

40

Dead forest

Killing small symbiots (10 units)

50

Swamp, East Territories, Big Village

Killing Armaturych

100

East Territories, on Adventure #1

Killing Cave Spider boss

150

East Territories, on Adventure #1, on Project X

Killing Giant Carrion Eater

200

Big Village (until lvl 30), Coast (from lvl 30),

on Adventure #1, on Project X

Killing Symbiot

200

Bunker (until lvl 30)

Killing Crocodile

250

Coast (from lvl 30)

Killing Giant Crab

250

Coast (from lvl 30)

Activate protective dome on the Coast

300

Coast (from lvl 30)

Complete Adventure #3

300

On Adventure #3 (from lvl 35)

Total:

1,950

.

PvE quests update once every 24 hours of real time.

Completing PvE clan quests affects clan progression (raising clan level and rating in the clan top).

The table shows:

quest names;
amount of PvE points they give to the clan;
locations where they can be completed;
character level at which they are available.

Quest completion features:

Cave Spider Boss – spawns every 20 minutes;
Symbiot – 2 people are required to activate the event. Can be started once an hour;
Crocodile – to kill the crocodile, you need to have grenades (contact), a grenade launcher (RG with red shells), or mines with you to remove armor. Spawns once an hour;
Giant Crab – 5 people are required to activate the event, you must first shoot off the small crabs (to summon the big one), it is advisable to take grenades \ grenade launcher to remove armor. Can be started once an hour;
Activation of the protective dome on the Coast – to start the event you need to have 4 NDP batteries (can be taken in the Bunker or on the Coast near the ‘dome’ in the trailer at the checkpoint) and a canister of dirty gasoline.

.

Craft

Quest Name

Craft Points

Base

Cost

Efficiency (Cost/Points)

Smelting Iron (20 units)

10

1,000

100

Smelting Weapon Steel (10 units)

30

5,000

167

Smelting Armor Steel (5 units)

50

2,500

50

Smelting Copper (10 units)

15

4,000

267

Smelting Lead (20 units)

10

1,400

140

Craft Healing Stimulant (5 units)

15

1,500

100

Craft “Tough Guy” Stimulant (3 units)

10

4,500

460

Craft “Awl” Stimulant (3 units)

10

600

60

Total:

150

17,500

.

Craft quests update once every 24 hours of real time.

Completing clan craft quests affects clan progression (raising clan level and rating in the clan top).

The table shows:

quest names;
amount of craft points they give to the clan;
base cost of resources;
Efficiency (ratio of base cost to points). Thanks to this data, you can understand which quests are most profitable to do. Red highlights indicate the least profitable quests (costly).

.

Technology

Quest Name

Technology Points

Base

Cost

Efficiency (Cost/Points)

Where to get

NDP Batteries M1 (1 unit)

30

6,500

217

Small NDP Crystals (5 units)

20

15,000

750

In houses, in treasures on the Coast, from Prank, from event events,
in the Exclusion Zone and on simple locations (where radiation level is high) using a shovel

Medium NDP Crystals (2 units)

30

10,000

333

In the Labyrinth, in treasures on the Coast, from the Giant Carrion Eater on the Coast,
Exclusion Zone (using a shovel, provided extraction experience is 100%)

Large NDP Crystals (1 unit)

35

10,000

286

In the Labyrinth, in treasures on the Coast, under the waterfall in the Canyon

Small NDP Stones (50 units)

15

2,500

167

Labyrinth, from Prank

Medium NDP Stones (20 units)

25

2,000

80

Exclusion Zone and on simple locations (where radiation level is high)
using a shovel, from Prank

Large NDP Stones (10 units)

25

2,500

71

Labyrinth

Precious Metal (20 units)

10

2,000

200

Gold (1 unit)

20

5,000

250

Artifact “Rainbow”

25

25,000

1,000

Exclusion Zone

Artifact “Disk”

30

30,000

1,000

Labyrinth

Artifact “Shell”

25

25,000

1,000

Swamp

Artifact “Little Firefly”

30

10,000

333

Dead forest

Artifact “Night Light”

10

1,000

100

Swamp

Artifact “Little Night Light”

5

700

140

Swamp, Dead forest, Coast

Artifact “Sacrifice”

15

15,000

1,000

Exclusion Zone

Artifact “Red Sphere”

6

6,000

1,000

Exclusion Zone, Labyrinth

Artifact “Blue Sphere”

4

4,000

1,000

Exclusion Zone, Labyrinth

Artifact “Pink Sphere”

10

10,000

1,000

Exclusion Zone

Artifact “Black Sphere”

20

20,000

1,000

Exclusion Zone, Test Range

Radioactive Metal Beta

10

5,000

500

Bunker (drops from Symbiot)

Total:

455

207,200

.

.

Technology quests update once every 24 hours of real time.

Completing clan technology quests affects clan skill progression (unlocking skills) and clan rating.

The table shows:

quest names;
amount of technology points they give to the clan;
base cost of resources;
Efficiency (ratio of base cost to points). Thanks to this data, you can understand which quests are most profitable to do. Red highlights indicate the least profitable quests (costly);
places where resources for the quest can be found.

General recommendations for completing technology quests:

artifacts, NDP stones, and crystals are handed in if you have them and don’t mind spending them;
Little Night Light and Night Light are mandatory as they are easy to find;
artifacts are handed in without a container in a safe zone (take out the artifact and then activate the quest);
precious metal and gold are mandatory as they are easy to get;
it is recommended to hand in the NDP Battery M1 only fully discharged.

.

*How ALL technology quests are handed in: Will To Live Online – Technology

.

.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top