Note: This translation is partially machine-generated. Some location names or NPC names may be translated literally and may not exactly match the in-game terminology.

What reputation depends on:
- Upon first joining a faction reputation = 100%
- Upon re-joining a faction (via Wandering Merchant for 500,000 tokens) reputation = 21.6%
Destroying an allied drone removes -0.4% reputation.
Killing an ally removes -4.7% reputation. The character becomes “blue” (traitor) for faction members (but for 2 minutes). Any faction member can kill (shoot) them without fearing to lose their own reputation (while they have a blue outline);
Killing an enemy restores +1.2% reputation;
Killing an “Enemy of the Faction” (a character whose reputation is below 50%) grants +0.4% reputation;
If you pet the cat (which is located next to Mikhalych and Valera Bonus), you will get +1.5% reputation;
Also, reputation can be restored by completing faction quests (one-time): “Espionage” for Confederates and “Deal with Gosha” for Black Sunset. For completing the quests, +19.6% reputation will be awarded.

How reputation affects the character:
- 100% – everything is fine;
- < 99% - reputation is low. Commission increases at faction bases (less profitable to sell);
- < 50% - character cannot enter faction bases at Canyon (turrets in safe zone will deal damage to you like to a faction enemy) and becomes an enemy of the faction (name turns red for faction members, but blue for allies). Faction members can kill this character without fearing to lose their own reputation;
- < 15% - other players can deal damage to you even when you are in the safe zone;
- < 0% - character is kicked out of the faction and becomes neutral (applies to clan mains as well);
Also, the reduced reputation of an individual player affects the overall reputation of the clan (in the clan ratings), in which this character is located.
*What happens if reputation drops to zero

*How a character gets kicked out of a faction clan upon reaching 0% reputation

