Character Information (ATTRIBUTES and SKILLS)

All character information is contained in the PDA in the (surprise!) section: “Character Information”.

It includes:

Namecharacter nickname visible to other players. Can be changed using a Name Change Certificate. Incorrect names may be banned by game administration;
Gendermale or female. Can be changed using a Gender Change Certificate. Hitpoints are the same for both genders;
Creation Dateexact date and time of character creation (not account);
Classmercenary, engineer, digger, or hunter. Can be changed using a Class Change Certificate;
Levelcurrent character level;
Balancecurrent amount of tokens in the account;
Clanname of the clan, if the character is a member;
FactionBlack Sunset or Confederation, if the character is a member;
PvP enabled or disabledon servers without the “No-PK” tag, upon reaching level 15, the status automatically becomes active without the ability to disable it. On “No-PK” servers, it automatically becomes active only in PvP locations such as Canyon, Test Range, and Foothills (in other locations, you can manually enable or disable it at any time. However, with frequent mode switching, you will have to wait a one-hour cooldown);
Founder (image of a head in a gas mask with a golden wreath): a badge for accounts registered before November 2019 (meaning the player bought the game when it was paid), as a thank you for supporting the project;
Clan Information (shield symbol with wings): detailed information about the clan the player is in.

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Character Attributes

The PDA section “Character Information” displays the main character attributes.

Each attribute affects specific characteristics. The tables below provide a complete list of attributes with a description of their effects. This will help you better understand which skills to level up and why.

General

Name

Affects

Details

Character Level

Maximum health pool.Adds 20-30 HP per level.
Maximum carry weight.Adds 2.8 kg to carry weight per level.

Health

Hitpoints.How much damage your character can withstand before heading to the respawn point.
Affects stamina
regeneration.
When health is low, stamina stops regenerating on its own.

Stamina

Allows running, jumping and
holding breath while aiming.
Consumed when running, jumping, holding breath and breaking free from the Flytrap.
Regeneration speed while walking – low, crouching – maximum fast.

Hunger

Affects
maximum carry weight
As hunger progresses, starting at 20%, you receive a progressive
penalty to max weight, up to -20%
at full hunger.
Consumes approx. 2% every 25 in-game minutes.

Stamina regeneration speedIf hunger value is less than 40%, the speed of regeneration decreases.
Health regenerationIf value is greater than or equal to 75%, the character will slightly
regenerate health.

Thirst

Affects the speed
of stamina pool regeneration.
At maximum thirst, stamina regeneration slows down
approximately 2 times.

Stamina drain speedIf value is less than 40%, the speed of stamina
consumption increases.
Health regenerationIf value is greater than or equal to 75%, the character will slightly regenerate health.

Current
Inventory Weight

Affects stamina consumption
and movement
speed.
Consists of gear weight and the weight of items in inventory.
When heavily loaded, stamina consumption increases significantly.
When overloaded, you lose the ability to run, and also slow down,
depending on the difference between current and maximum weight,
up to complete inability to move.

*In this short video you will clearly see:

How to quickly raise character level using crafting.
How max carry weight grows with each level.

From lvl 1 to 11 in under 5 minutes in Will To Live Online 🤯

Character Attributes

Name

Affects

Details

Strength

Maximum health pool.

Adds approx. +5% to HP.

Maximum carry weight.

Increases carry weight by ~7% from base.

Melee weapon damage.

Increases damage from melee hits.

Recoil when shooting.

Reduces recoil when shooting; per point of strength, it’s not significant.
But the recoil difference between strength 6 and strength 10 is significant.

Agility

Running speed.

Increases running speed and jump distance.

Weapon handling speed.

Increases weapon swap and reload speed (by 3%).

Interaction speed.

Increases looting speed of mobs\bags\crates…

Stamina (Attribute)

Maximum health pool.

Increases character health pool by approx. +5%.

Health regeneration speed.

Increases health regeneration speed in safe
zones or at a campfire.

Maximum stamina pool.

Adds approx. 600 units for each point

(Mustang stimulator gives no points).

Environmental protection.

Reduces damage from anomalies, poisoning, etc.

Accuracy

Weapon dispersion (precision).When shooting at long distances, it increases the chance to hit the target.
It does not directly increase weapon accuracy, but determines how accurately
the character’s shooting matches the weapon’s stated characteristics.
For example, if a weapon has 2 MOA accuracy, achieving this indicator
in practice is only possible with Accuracy = 10 (without accounting for additional skills and modifiers).
If the character has Accuracy of only 2, the actual accuracy when shooting will be about 3.6 MOA
from a weapon with 2 MOA accuracy.
At Accuracy 5 – about 3 MOA. Only at 10 units of accuracy will the weapon start working
maximally effectively and demonstrate the weapon’s stated characteristics. Thus,
Accuracy is a characteristic that determines how skillfully the character realizes
the potential of the weapon used.
Aim sway.Affects aim sway in sniper mode
on Kite-1, Kite-2, PSO, PO-1,2,3 scopes.
Does not affect collimator sight sway.

Intelligence

Weapon leveling speed.Weapon leveling efficiency, repair experience
increases by approx. 20%-30% when using
each additional skill point.

Luck

Amount of loot.Get more resources in drops from mobs, NPCs, other players,
looting crates, mining ore…

Number of items,

dropped from you upon death.
Lose fewer items upon death.
Chance to deal critical damage.Increases crit chance. The chance to deal critical damage to the head
is much higher than to other body parts.
Chance to receive critical
damage.
Reduces the chance to receive a crit.

*Some character attributes (such as strength, stamina, intelligence, and luck) can be temporarily increased using appropriate stimulants.

Experience Branches

Name

Affects

Details

Experience

Required to move to a
new level.
Gained from completing quests, killing enemies, and crafting items.
At night, all players receive 10% more experience.
In underground locations, this bonus applies constantly.

Medicine Experience

Affects medkit healing power.Leveled up by using medications.

Crafting Experience

Required for the ability
to create more complex items.
Leveled up by creating items
(using the forge, press machine, chem station, and inventory crafting).
Leveling allows:
-crafting ammo (and all components for it) 20% faster;
-crafting weapons 100% on the workbench located at the Test Range.

Repair Experience

Affects repair kit consumption
and probability of successful
weapon modification.
Leveled up by personally repairing gear with repair kits (weapons and armor).
This skill significantly reduces weapon maintenance costs,
so from the very early stages of the game, it is recommended to repair weapons
and armor not at the gunsmith, but by buying repair kits for clothing and weapons.
By leveling the repair skill, you reduce repair kit consumption.

Extraction Experience

Affects ore drop chance,
but not max amount.

Leveled up by mining ore (more ore mined = more % leveled up).
-50% required to mine Titanium.
-100% allows digging crystals in the Exclusion Zone.

Survival Experience

The more leveled up this skill is,
the less often you will need to eat and drink.
Partially reduces damage received
from players and mobs.
Leveled up by creating items
(crafting lockpicks, campfire, and cooking food on it).

Weapon Skills

Name

Affects

Details

Weapon Branch

Affects the amount of
damage for weapons of that branch.
With the branch fully leveled, all weapon types from it,
deal 10-15% more damage.
Non-class weapons have a 50% leveling penalty.
Meaning the bonus from leveling will be 5%-7.5%, not 10-15%.

Individual Weapon

Affects the spread of numbers
of damage and penetration
when calculating dealt damage.
With 100% leveling of the entire weapon branch, you will almost always
deal maximum damage with maximum
penetration for that weapon.
Grenade leveling affects not only the accuracy of the throw,
but also the damage dealt.
Increases reload speed.At 55%, the weapon reload animation changes,
which affects reload speed
(does not work for all barrels).

We also recommend checking out the calculators on this topic:

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