All character information is contained in the PDA in the (surprise!) section: “Character Information”.
It includes:
●Name – character nickname visible to other players. Can be changed using a Name Change Certificate. Incorrect names may be banned by game administration;
●Gender – male or female. Can be changed using a Gender Change Certificate. Hitpoints are the same for both genders;
●Creation Date – exact date and time of character creation (not account);
●Class – mercenary, engineer, digger, or hunter. Can be changed using a Class Change Certificate;
●Level – current character level;
●Balance – current amount of tokens in the account;
●Clan – name of the clan, if the character is a member;
●Faction – Black Sunset or Confederation, if the character is a member;
●PvPenabled or disabled – on servers without the “No-PK” tag, upon reaching level 15, the status automatically becomes active without the ability to disable it. On “No-PK” servers, it automatically becomes active only in PvP locations such as Canyon, Test Range, and Foothills (in other locations, you can manually enable or disable it at any time. However, with frequent mode switching, you will have to wait a one-hour cooldown);
●Founder (image of a head in a gas mask with a golden wreath): a badge for accounts registered before November 2019 (meaning the player bought the game when it was paid), as a thank you for supporting the project;
●Clan Information (shield symbol with wings): detailed information about the clan the player is in.
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Character Attributes
The PDA section “Character Information” displays the main character attributes.
Each attribute affects specific characteristics. The tables below provide a complete list of attributes with a description of their effects. This will help you better understand which skills to level up and why.
General
Name
Affects
Details
Character Level
Maximum health pool.
Adds 20-30 HP per level.
Maximum carry weight.
Adds 2.8 kg to carry weight per level.
Health
Hitpoints.
How much damage your character can withstand before heading to the respawn point.
Affects stamina regeneration.
When health is low, stamina stops regenerating on its own.
Stamina
Allows running, jumping and holding breath while aiming.
Consumed when running, jumping, holding breath and breaking free from the Flytrap. Regeneration speed while walking – low, crouching – maximum fast.
Hunger
Affects maximum carry weight
As hunger progresses, starting at 20%, you receive a progressive penalty to max weight, up to -20% at full hunger. Consumes approx. 2% every 25 in-game minutes.
Stamina regeneration speed
If hunger value is less than 40%, the speed of regeneration decreases.
Health regeneration
If value is greater than or equal to 75%, the character will slightly regenerate health.
Thirst
Affects the speed of stamina pool regeneration.
At maximum thirst, stamina regeneration slows down approximately 2 times.
Stamina drain speed
If value is less than 40%, the speed of stamina consumption increases.
Health regeneration
If value is greater than or equal to 75%, the character will slightly regenerate health.
Current Inventory Weight
Affects stamina consumption and movement speed.
Consists of gear weight and the weight of items in inventory. When heavily loaded, stamina consumption increases significantly. When overloaded, you lose the ability to run, and also slow down, depending on the difference between current and maximum weight, up to complete inability to move.
*In this short video you will clearly see:
●How to quickly raise character level using crafting.
Reduces recoil when shooting; per point of strength, it’s not significant. But the recoil difference between strength 6 and strength 10 is significant.
Agility
Running speed.
Increases running speed and jump distance.
Weapon handling speed.
Increases weapon swap and reload speed (by 3%).
Interaction speed.
Increases looting speed of mobs\bags\crates…
Stamina (Attribute)
Maximum health pool.
Increases character health pool by approx. +5%.
Health regeneration speed.
Increases health regeneration speed in safe zones or at a campfire.
Maximum stamina pool.
Adds approx. 600 units for each point
(Mustang stimulator gives no points).
Environmental protection.
Reduces damage from anomalies, poisoning, etc.
Accuracy
Weapon dispersion (precision).
When shooting at long distances, it increases the chance to hit the target. It does not directly increase weapon accuracy, but determines how accurately the character’s shooting matches the weapon’s stated characteristics. For example, if a weapon has 2 MOA accuracy, achieving this indicator in practice is only possible with Accuracy = 10 (without accounting for additional skills and modifiers). If the character has Accuracy of only 2, the actual accuracy when shooting will be about 3.6 MOA from a weapon with 2 MOA accuracy. At Accuracy 5 – about 3 MOA. Only at 10 units of accuracy will the weapon start working maximally effectively and demonstrate the weapon’s stated characteristics. Thus, Accuracy is a characteristic that determines how skillfully the character realizes the potential of the weapon used.
Aim sway.
Affects aim sway in sniper mode on Kite-1, Kite-2, PSO, PO-1,2,3 scopes. Does not affect collimator sight sway.
Intelligence
Weapon leveling speed.
Weapon leveling efficiency, repair experience increases by approx. 20%-30% when using each additional skill point.
Luck
Amount of loot.
Get more resources in drops from mobs, NPCs, other players, looting crates, mining ore…
Number of items,
dropped from you upon death.
Lose fewer items upon death.
Chance to deal critical damage.
Increases crit chance. The chance to deal critical damage to the head is much higher than to other body parts.
Chance to receive critical damage.
Reduces the chance to receive a crit.
*Some character attributes (such as strength, stamina, intelligence, and luck) can be temporarily increased using appropriate stimulants.
Experience Branches
Name
Affects
Details
Experience
Required to move to a new level.
Gained from completing quests, killing enemies, and crafting items. At night, all players receive 10% more experience. In underground locations, this bonus applies constantly.
Medicine Experience
Affects medkit healing power.
Leveled up by using medications.
Crafting Experience
Required for the ability to create more complex items.
Leveled up by creating items (using the forge, press machine, chem station, and inventory crafting). Leveling allows: -crafting ammo (and all components for it) 20% faster; -crafting weapons 100% on the workbench located at the Test Range.
Repair Experience
Affects repair kit consumption and probability of successful weapon modification.
Leveled up by personally repairing gear with repair kits (weapons and armor). This skill significantly reduces weapon maintenance costs, so from the very early stages of the game, it is recommended to repair weapons and armor not at the gunsmith, but by buying repair kits for clothing and weapons. By leveling the repair skill, you reduce repair kit consumption.
Extraction Experience
Affects ore drop chance, but not max amount.
Leveled up by mining ore (more ore mined = more % leveled up). -50% required to mine Titanium. -100% allows digging crystals in the Exclusion Zone.
Survival Experience
The more leveled up this skill is, the less often you will need to eat and drink. Partially reduces damage received from players and mobs.
Leveled up by creating items (crafting lockpicks, campfire, and cooking food on it).
Weapon Skills
Name
Affects
Details
Weapon Branch
Affects the amount of damage for weapons of that branch.
With the branch fully leveled, all weapon types from it, deal 10-15% more damage. Non-class weapons have a 50% leveling penalty. Meaning the bonus from leveling will be 5%-7.5%, not 10-15%.
Individual Weapon
Affects the spread of numbers of damage and penetration when calculating dealt damage.
With 100% leveling of the entire weapon branch, you will almost always deal maximum damage with maximum penetration for that weapon. Grenade leveling affects not only the accuracy of the throw, but also the damage dealt.
Increases reload speed.
At 55%, the weapon reload animation changes, which affects reload speed (does not work for all barrels).
We also recommend checking out the calculators on this topic:
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